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Infected movement & animations (realism, blending required)

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It's still early in alpha, but can we make improving infected movement and animations high-priority? Currently they are insanely difficult to believe:

Movement:

from a complete stop, they accelerate to full dash in under zero seconds, zip and zig-zag all over the place improbable for not only (ex-)humans but any Newtonian body and overall just seem faster and more agile than their bodies should allow (but the last one might just be a result of the previous problems)

Animations:

I'm sure the team is aware of this: there is seems to be no animation blending. Each animation must finish playing before the other stops. I'm not sure if this is a limit of the engine? Anyways it makes efficient killing that much harder as often you'll have no idea if you've hit something until after the current Run etc animation finishes.

These two items currently are the only two that require major-beyond-believable suspension of disbelief.

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I would like to suggest Rocket change it so only %30 of zombies are fast runners, and perhaps change their running animation a tad so it looks more animal like. Also turn off AI using ladders, that really doesn't make too much sense? maybe only some can climb ladders?

Atm I don't see many hoppers/crawler variation so again be sure to get them in, also perhaps add in some more zombie types, like a drunken stumbler that comes at you Vs normal slow walk. Also perhaps a child zombie that is hard to see and walks like a dog even?

Jumper zombies that leap at you when near or leap in general? Nothing too crazy, no 10m tall jumps but you get the idea.

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Nope no L4D or KF for me. I'm just offering suggestions of variety to the game. Those games you mention have some pretty crazy zombie types...

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The zombie running speed is fine, in my honest opinion.

The biggest problem, like you said, is the " ZIG-ZAG " stuff they make when running at you.

An i agree this is a major issue, too.

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Sounds like you want something like Left for Dead or Killing floor PRiME.

but agree on that runners need to be toned down' date=' tbh i would like to see more walking dead zombies than the 28 days later infected

[/quote'] Exactly, maybe slower walkers in greater numbers to balance it out?

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Exactly' date=' maybe slower walkers in greater numbers to balance it out?

[/quote']

I believe that this was already discussed, the issue being that more zombies = a lot more lag.

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The thing is that super fast zombies are not always fun, sometimes being camped in a bar and having a horde of slow zombies that where alerted to your position attack your position can be a lot more scary because they are all not rushing you so you have a feeling of yes I can escape but how. You can adjust the fact they do not teleport onto you to kill you by putting up there health and/or making head shots more important.

As a avid zombie movie fan there are in fact 3 types of zeds, Fast Zombies, Slow Zombies and The infected (28 days later). None of these come from games as the games are loosely based off the movies. I am for a mix of zeds such as 99% of slow but 1% of mutated or fast zeds that can climb and sprint so when you think you are ok on a building bam you down.

Sorry for the long post

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Slower zombies - it gets too easy

Greater number of slower zombies - greater lag' date=' still not a challenge

[/quote']

You could have it spawn zeds as a script when one sees you to lower the overall lag. But its just comes down to the fact that have hundreds zombies find you where you hiding at speeds that could out run cars gets boring

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