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usszim

More Functional Surrender

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As of right now, Arma 2 supports a surrender animation that is not bound to a key by default. If you have no weapons and use the animation, the player puts their hands on their head and stays that way, similar to saluting. However, if you use the animation when you have a weapon, the animation plays and promptly ends, with you going back to your gun.

If Day Z could have a function where the surrender function was bound by default and playing the animation caused you to also drop your weapons at your feet, then this could help with a reduction of shoot-on-sight banditry and an increase of robbery banditry. This does not help solve the issue of disconnectors, but if everyone was aware of the surrender key and it actually caused you to drop your weapons, then perhaps bandits wouldn't be so afraid of trying to rob a player instead of just popping them.

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I like it though I don't think it will end kill on sight probably just wind up surrendering and then getting shot. but making people more aware of the option will be a good start to attempting to get trust back in the game.

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Yeah the dropping of the weapon would be a good start. There's at least a partial loss there by itself if the guy disconnects. Id be more interested in seeing a backpack and possibly full inventory drop as well though. If you are truly surrendering, then you only keep what they don't take anyways. That way there'd be less doubt of a victim holding out on some good ammo or somesuch.

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I like the idea because a guy like me wouldn't fire on someone who is willingly assuming a 100% vulnerable position. Not everyone is a guy like me though- and I have a feeling that most surrenders would just yield defenseless fatalities.

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As of right now, Arma 2 supports a surrender animation that is not bound to a key by default. If you have no weapons and use the animation, the player puts their hands on their head and stays that way, similar to saluting. However, if you use the animation when you have a weapon, the animation plays and promptly ends, with you going back to your gun.

If Day Z could have a function where the surrender function was bound by default and playing the animation caused you to also drop your weapons at your feet, then this could help with a reduction of shoot-on-sight banditry and an increase of robbery banditry. This does not help solve the issue of disconnectors, but if everyone was aware of the surrender key and it actually caused you to drop your weapons, then perhaps bandits wouldn't be so afraid of trying to rob a player instead of just popping them.

+1111111

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Yeah the dropping of the weapon would be a good start. There's at least a partial loss there by itself if the guy disconnects. Id be more interested in seeing a backpack and possibly full inventory drop as well though. If you are truly surrendering, then you only keep what they don't take anyways. That way there'd be less doubt of a victim holding out on some good ammo or somesuch.

I would agree, except from a realism standpoint it wouldn't make sense to drop your bag too when surrendering. If it were me, I would ditch the gun and put my hands up as fast as possible. If they want stuff from your bag, they can fish it out right there. Otherwise, hopefully something like this could work out!

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As of right now, Arma 2 supports a surrender animation that is not bound to a key by default. If you have no weapons and use the animation, the player puts their hands on their head and stays that way, similar to saluting. However, if you use the animation when you have a weapon, the animation plays and promptly ends, with you going back to your gun.

If Day Z could have a function where the surrender function was bound by default and playing the animation caused you to also drop your weapons at your feet, then this could help with a reduction of shoot-on-sight banditry and an increase of robbery banditry. This does not help solve the issue of disconnectors, but if everyone was aware of the surrender key and it actually caused you to drop your weapons, then perhaps bandits wouldn't be so afraid of trying to rob a player instead of just popping them.

Great idea, but until disconnecting is fixed surrendering won't be common. Why risk it?

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I think I would take them as hostage instead of a kill (rob....now I give you 5 sec to aggro every zombie and run for your life before I kill you<3)

but need to be a animationn that could not be cliped or people will abuse it and bam they got a gun in their hand right after

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Peoples will always kill for whatever reason in this game and I can't see it stop any near soon. I mean really. Me and some random player, both armed with axes, just got a magazine emptied at us for no f*****g reason more then that player could. He didn't loot our bodies, I returned and had a look, he only was after the kills nothing more. Both screamed "friendly"! So even though it's good with the option to have this surrender animation I can't understand for the love of this game how it would end the senseless killing. To build trust?

Okey... well before we can build trust, it seems, one have to empty a magazine into clear space where you saw another player. Both screaming into the mic, like absolute madmen, insults, pleas, promises, rants and whines etc. before either side might even start to have a inkling that perhaps the other player isn't really hostile at all.

And when the shooting has subsided there's still this little moment of risk where either are to expose themselves for the other player. More then not, even without weapons in hand, it seems that a bullet, magically from fiery land of PvP, makes a beeline for the welcoming embrace of your soft and warm brain.

So a damn animation is like the "...with a cherry on top" for the type of player that kills for fun. They do not care and will never care, therefore seeing this animation, although sensible to include in the game, they'll rather grin at how amusing the meat look.

Edited by DreamDragon

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except. when i kill i kill from a distance. no chace for the surrender.

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Im all for it. Realism all the way! +1

Realism.. haha. Good one.

I mean, if suddenly faced by near extinction and faced with zombies as the enemy, I bet people wouldn't just suddenly turn into psychotic massmurderers, going around shooting the healthy without a single question, racking up kills like they're playing Call of Duty, like 90% of people do in this game.

I mean sure, it'd be NICE to get some realism, trust/respect and SENSE in the game but it's never ever going to happen, because majority of people are assholes who enjoy pissing people off when they're given the right amount of anonymity.

DayZ - Because killing people in ARMA2 didn't piss them off enough.

Edited by sarcasm83

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