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Agrocr0c

If you want adrenaline don't log out.

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I like to think the title says it all: if you Abort excessively to avoid dangerous situations such as player contact and ovewhelming zombies, you are not getting the most out of this game. If you stay logged in and deal with whatever eventuality is inside or outside of your control, Dayz really comes alive.

If you log out at the first sign of vulnerability, you miss the point of all the game mechanics such as the subtle sound effects; the disparities and risks associated with each movement mode; pros/cons of different equipment sets; and you'll never know how to improve your play and behaviour whilst afraid.

Being afraid is OK. Everyone feels afraid in situations in Dayz where they could be killed or humiliated, or out-manoeuvred, but to Abort at the first sign of risk is to doom yourself to boredom with Dayz. You will perhaps survive but not without a nagging feeling of guilt, cowardice, and covetousness, as others roll you out of the way off from the server to make way for those with courage.

Courage is, in Dayz terms, remaining logged-in even though you feel afraid and vulnerable. It is possible to let those initial feelings of wanting to Abort wash over you. Let your muscles contract (juddering hands? Wobbly crosshair? Oh yeah) as your inner muscles relax and help you to breathe smoothly. Try to be brave because it stops you thinking about being scared. Talk to yourself, talk yourself through your next immediate moves, 'Reload - Check fire mode - check orientation - check where I am going to move next if I have to'. Anything that stops you thinking 'Shall I Abort? Shall I abort?'.

If you do this, you gain self-respect and respect of others. You may die, you may make mistakes, but next time your are in that situation, you will be better prepared to deal with the adrenaline and how it affects things and most importantly, how it brings Dayz alive.

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I'm sorry but no human gains my respect by staying logged into a game. quite the opposite in fact.

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Someone recently lost a kill due to a DC'ing coward. I've even ran with some of those people, and it is the worst feeling in the world to know the man you expect to have your back will probably disconnect at the first sign of danger.

In the past 17 days, I've probably lost 5 friendlies to people who disconnected when my team returned fire (they got a kill, but didn't have the balls to stand and fight) and I've lost 20 kills to people who disconnected as their friends heard the crack of rifle fire.

I love knowing atleast 15 of those DC'ers will load up to find the "MALE FEMALE" respawn screen. That first shot rarely misses, and almost every time it finds your head before you disconnect. The only thing you cost me was 1 bullet, and I'll easily find a replacement.

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Until Rocket decides that he is wrong and to actually fix this issue, it will be the plague of Dayz. Waiting until standalone is too far away, how about no more "attack dogs" and "bear traps" and "underground super bunker bases"?

How about we just have people deal with the repercussions that the game intended instead of pressing disconnect to avoid any threat in this "hardcore" game?

Even World of Warcraft makes you wait to log out and deal with whatever problems you made...

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Are you talking about logging out to avoid death or do you mean just leave Day Z on while you sleep and go to work?

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Logging out to prevent dangerous situations is just like buying a $60 game and playing it on easy difficulty.

In both cases you have no reason whatsoever to complain about low difficulty because you are the one responsible for it since you chose the easy way.

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I'm talking about Aborting when surrounded by players or zombies. Mainly players because AI never delivers the intellect and drama of a player encounter.

I think that is important for players to try to conquer their fears because it is liberating and will make the game better for all of us without exception. The quick Abort function cannot be dismantled through honour alone, the function needs to be controlled in-game with a view to gameplay and that's rocket's problem, not ours.

Most importantly, the experience gained from 'riding the adrenaline wave' instead of bailing out makes the next similar encounter no less frightening, but enables you to think more clearly through it, and allows you to accept, acknowledge, and progress through its effects.

One quick analogy would be talking out loud to a suspected 'ghost' in a 'haunted' room to comfort yourself - if you accept the situation is dangerous and engage it, it strangely makes it less frightening.

At the end of the day, no one is getting hurt - it is about pride. Some players are too proud to risk death; too fragile to engage an enemy if they don't have the first sneaky shot; too disrespectful to give an enemy player their due. These players need to understand that they are not wanted nor catered for in Dayz. The reason the game stands out is because it is different from the softer less punishing games out there. If you want three lives and the ability to disappear in a fit of cowardice and panic then surely you should be playing a less emotive game, or rent your own Softcore server.

Edited by Agrocr0c
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