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Vexx303

Suggestion: Quick Pickup/Equip & UI Overhaul.

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Big fan of the game, just some Suggestions:

1.

I personally cant get over how overly sophisticated or ugly the UI is. I'm hoping that this changes Post-Alpha, I might start playing then, but who knows what will happen between now and post-alpha...

As a suggestion, it could be something as simple as the Backpack opens on one side of the screen, (or is initially unaccessible, see #3) and the character on the other. Having the two merged together the way they currently are doesnt seem appealing at all, and makes it complicated.

2.

Hotkeys: Opening your inventory to pick up some ammo also seems odd, why not just enable a "Name" when you hover over the ammo, and maybe be able to press "E" to pick up the ammo. (Or Hold "E" to swap your current primary with the primary on the floor.) This eliminates going into the inventory everytime, and seems more efficient as almost the entire game is based around looting.

3.

Add a little more challenge, make the backpack inaccesible while you're wearing it. (Separate it from your personal/initial inventory). Require players to stop moving, and set down their backpacks before messing with the items inside them (2-3 second delay while getting into the pack discourages use during combat/high movement situations). (That or an animation that takes it off and sets it in front of you, but never really "detaches" it from the player.) This means that it's not just "Extra Space"...You have to decide what you will and will not use "on-the-go", and what needs to remain "on-hand" or outside of the backpack. (If I put something in my rucksack to take with me on a mission, it's usually not something I'll be using anytime soon.)

4.

To go along somewhat with 1&3, maybe an invisible "hotbar" that cant be seen unless the inventory is open, once the inventory is closed, the hotbar is still there, but it's unseen so it doesnt interfer with the atmosphere of the almost "invisible" UI. that way you can hotkey a bandage or flare and some other stuff without having to get into the backpack for everything. (Maybe this "hotkey bar could be items you put on your "Belt" or in your "Pockets". So the hotkey bar would be maybe 2-3 items only.)

Anyway, these are just my suggestions to help improve the game, Also, It's amazing how good the concept of the game is, and how a small mod is better and has more potential than most Triple A Titles, (In my opinon)...

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The UI does need a overhall, but it won't get one becasue of the fact that Its Hard coded into the game and he would have to write farrrrr too much code to fix it.now if he ports the mod to Arma 3, they are supposed to be improving the inventory in that game.

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Well, with the aim being to eventually become stand-alone, these are just suggestions that I think will help add to the immersion.

In this Youtube Vid (

), they're previewing "The Last of Us", @ 6:00, he is getting into his pack, and even though he's not really "Taking it off", the animation is convincing, but it's the small change that makes it a something that you wouldnt want to use actively unless you know you're safe.

Alternatively,

If the Modders went the "Droppable-Backpacks/Separate inventory" route with DayZ, it could add to the realism a bit, along with MULTIPLE functions:

First off, you'd not spawn with a bag, and have to find one...while wearing the backpack you move slower/make more noise...

After finding one (You'd have the benefit of it as "Extra Inventory Space/etc. Hopefully in a separate inventory somewhat like above.) you can drop the bag/set it down so you can move faster or more quietly.

This makes it a viable option for being "Discarded" if you have to make a very quick escape be it from the need to run faster to escape the infected, or ditching it and hoping the "bandits" persuing you go after your pack instead of you. Also this can add potential to setting up an ambush point...Again just some suggestions.

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