verius (DayZ) 4 Posted July 16, 2012 I just setup a new server. It launches correctly and i can see battleye users connect and then disconnect after a bit. However whenever someone tries to join from the ingame browser they are unable to. Also i am unable to see the server in six launcher. Anyone have any ideas what is going on. Using newest 94945 beta patch. Share this post Link to post Share on other sites
Guest Posted July 16, 2012 Hey verius,Have you been whitelisted and approved via support.dayzmod.com? If so, did you download your mission file properly? Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 I see in the support page for the server that is has been approved. It has yes in green and is listed as active. I see people connect to the server when looking at the console however they get kicked by server. No other info is given to the user. Share this post Link to post Share on other sites
Guest Posted July 16, 2012 Ok, but have you downloaded your mission file (with instance ID) to MissionsMP ? Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 Yes, i will do it again just to make sure Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 So i downloaded the file again and restarted the server. Still the same thing going on. In the console you see someone connect then disconnect. The battleye server connected and i see it load the mission file. But can't see anyone connect and play Share this post Link to post Share on other sites
Guest Posted July 16, 2012 Ok; next question then, are you sure you've forwarded/opened all the necessary ports for the server to run? Could you paste your log files here as well, specifically at the disconnect event? Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 This is what i am seeing in the logs. 18:21:28 BattlEye Server: Initialized (v1.144)18:21:28 Host identity created.19:17:09 BattlEye Server: Initialized (v1.144)19:17:09 Host identity created.19:21:57 Liam uses modified data file19:21:57 Player Liam connecting.19:21:57 Mission DayZ read from bank.19:21:58 Player Liam connected (id=39031622).19:21:58 BattlEye Server: Player #0 Liam (174.53.229.244:49152) connected19:21:58 BattlEye Server: Player #0 Liam - GUID: e161c6449e9739f3a77b628240f0bdc9 (unverified)19:21:59 BattlEye Server: Verified GUID (e161c6449e9739f3a77b628240f0bdc9) of player #0 Liam19:22:01 Roles assigned.19:22:01 Reading mission ...19:22:34 Mission read.19:24:26 Game started.19:25:26 Player Liam disconnected.19:27:15 BattlEye Server: Initialized (v1.144)19:27:15 Host identity created.19:38:16 [sWAT]DoctorLove uses modified data file19:38:16 Player [sWAT]DoctorLove connecting.19:38:16 Mission DayZ read from bank.19:38:17 Player [sWAT]DoctorLove connected (id=34266438).19:38:17 BattlEye Server: Player #0 [sWAT]DoctorLove (99.101.222.130:2354) connected19:38:18 BattlEye Server: Player #0 [sWAT]DoctorLove - GUID: 82a2a9873a28d8914f18fee9bd5bad0b (unverified)19:38:18 BattlEye Server: Verified GUID (82a2a9873a28d8914f18fee9bd5bad0b) of player #0 [sWAT]DoctorLove19:38:20 Roles assigned.19:38:20 Reading mission ...19:38:52 Mission read.19:39:14 Game started.19:39:35 toops uses modified data file19:39:35 Player toops connecting.19:39:35 KiRbYy uses modified data file19:39:35 Player KiRbYy connecting.19:39:57 Player toops disconnected.19:39:57 Himancito uses modified data file19:39:57 Player Himancito connecting.19:40:18 Player KiRbYy disconnected.19:40:18 Floyd uses modified data file19:40:18 Player Floyd connecting.19:40:18 Yopuka uses modified data fileI have 2302,2303 and 2305 open. Per the what you need to know partPorts.DayZ server requires the following ports open to UDP network traffic. TCP is not needed.port 2302 UDP ArmA2 game network communication.port+1 2303 UDP Gamespy public server reporting.port+3 2305 UDP Voice Over Net transmission. Share this post Link to post Share on other sites
Guest Posted July 16, 2012 Ok, now paste the content of arma2oaserver.RPT (advanced log) at the same time as the d/c happened. Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 I have attached the file. Not really sure what i am looking for in the file.log.txt Share this post Link to post Share on other sites
Guest Posted July 16, 2012 I can't help you too much as there's nothing super obvious there and I didn't code this mod. You can submit that log to the devs and they'll know what's wrong. However, are you sure you have the right version of the @DayZ and @hive files? Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 I downloaded the hive file and dayz files about 30 mins before i turned the server up. However i can always remove them and try again. Share this post Link to post Share on other sites
Guest Posted July 16, 2012 (edited) I downloaded the hive file and dayz files about 30 mins before i turned the server up. However i can always remove them and try again.No need to redo same thing you've done, just make sure you did it right the first time. Did you download the necessary keys as well? Edited July 16, 2012 by Guest Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 Yep, followed along with the email they sent out on how to configure the server. Share this post Link to post Share on other sites
Skydive (DayZ) 71 Posted July 16, 2012 This is a problem I was having today as well. Here is a link to the solution: http://forums.bistudio.com/showthread.php?137181-ARMA-2-OA-1-61-(Release-Candidate-1)-build-94945In short, go into your server cfg file and make this change: kickDuplicate=1; to kickDuplicate=0It's a known bug with the 1.61 beta patch, but this will get you operating. Share this post Link to post Share on other sites
nightrider (DayZ) 0 Posted July 16, 2012 Thank you Skydive Share this post Link to post Share on other sites
Guest Posted July 16, 2012 This is a problem I was having today as well. Here is a link to the solution: http://forums.bistud...-1)-build-94945In short, go into your server cfg file and make this change: kickDuplicate=1; to kickDuplicate=0It's a known bug with the 1.61 beta patch, but this will get you operating.Oh wow. I didn't know this either, I had that option disabled since the start lol. Sorry for the misdirection verius! Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 Thank you, People can start to connect however one of the users that tried to connect said they got an error saying the server side app was incorrect. Share this post Link to post Share on other sites
Skydive (DayZ) 71 Posted July 16, 2012 That error has been caused by desync / no connection problems to the hive server. Not sure what would cause that for just one user. Just have them try to connect again. Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 I still gave get people to join. I see some people start to join, then it just hangs and they disconnect because nothing loaded. Share this post Link to post Share on other sites
verius (DayZ) 4 Posted July 16, 2012 When i connect i get "Server is running an incorrect version of the server side application. you can not play on this server. Please contact dayz support"anyone else get this message? Share this post Link to post Share on other sites
nightrider (DayZ) 0 Posted July 16, 2012 (edited) I have a fresh Steam install of ARMA 2 + Dayz Mod.I am also unable to connect to this server.Just an fyi ... I am assisting Verius on this server. Edited July 16, 2012 by nightrider Share this post Link to post Share on other sites
nightrider (DayZ) 0 Posted July 16, 2012 Port 3306 needs to be open in & out in Windows firewall. Share this post Link to post Share on other sites