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omgwtfbbq (DayZ)

Controversial Topic: BANDITRY IS DEAD.

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Humanity is a harsh word.

I didn't want to suggest anything but.....

Why not just have the Bandit / Killer have some sort of debilitating psychological effect? This will affect their gameplay and will put them on an even keel having them resort to relying on other players.

eg, bandit goes on killing and then gets hungry, He opens up some beanz and then proceeds to Vomit them up due to his mind and body haunting his evil actions (no benefit!!). He will have to eat 1 in 5 food attempts (stopping his hunger) soon he will change his style of gameplay. If not he will have to remain a bandit but will place his self in more danger for his quest for food.

To stop this cycle the bandit will have to help out others via Medical help or trading stuff (General player contact) or even having to visit a hospital for something that spawns rarely.

It will cut down on Bandits, but lets be honest Zeds and Bandits are a core part of the game so just ignore what i just said, Rocket wants them in game and who are we to argue.

I like you're trying to think your way around it but this system would just discourage bandits in the wrong way.

In the real world there are sociopaths. Sociopaths don't feel guilt or emotion, therefore them vomitting due to their conscience wouldn't make much sense.

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Any bandit that decides the best course of action to rob somebody is to get rid of their element of surprise, get right upclose to the enemy, risking getting shot in the head (and then actually getting killed) is not a 'smart' bandit, OP. Just stop crying.

Not to mention the high chance of the guy just alt+f4ing.

another retarded person who didn't read the giant bold underlined sentence at the end of the post. or the post at all.

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another retarded person who didn't read the giant bold underlined sentence at the end of the post. or the post at all.

I completely understand your post, but throwing a tantrum at those who do not have the mental capacity to read a simple block of text just looks rediculously childish. Just let them be and try to keep it civil.

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I completely understand your post, but throwing a tantrum at those who do not have the mental capacity to read a simple block of text just looks rediculously childish. Just let them be and try to keep it civil.

I wouldn't bother trying to have a discussion here dude.

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No gun? Try and run, no question.

Legs are broken? ESC and hit respawn.

It's not even really a choice. There really isn't and deterrent to getting dead other than having to re-gear, and that's not hard km I just did it in less than 20 mins before work in electro. I even found my first toolbox. That actually puts my 1 piece of gear ahead of what I had when I died.

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The version the video was made in had bandit skins

Once the skins where removed the game became a death match game

Thats the answer to your question have a nice day

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No gun? Try and run, no question.

Legs are broken? ESC and hit respawn.

It's not even really a choice. There really isn't and deterrent to getting dead other than having to re-gear, and that's not hard km I just did it in less than 20 mins before work in electro. I even found my first toolbox. That actually puts my 1 piece of gear ahead of what I had when I died.

Respawn? May aswell just abort. Where the hell is the fun in that? Why do you even play the game if you're going to do this?

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The version the video was made in had bandit skins

Once the skins where removed the game became a death match game

Thats the answer to your question have a nice day

I read this post, was going to let it be, but then felt the need to take it upon myself to explain why this is just simply wrong.

People were accidentally becoming bandits with the bandit skin system, not only that but this also made it seem like a team death match. If a person has this skin they're kill on sight, which shouldn't be the case. It shouldn't be a matter of instantly looking at somebody and just going "Yep, he's evil, time to kill."

Not only is this not authentic, it's just not a good idea in general.

As a robbery bandit my number one tool is deception. If I had this skin, I'd be completely obvious.

I wouldn't be able to use people as pack horses, I wouldn't be able to get their trust in the slightest.

Rocket said himself they need more subtlties like if you loot a freshly killed corpse, you get blood on your hands. Stuff like this to give hints that somebody is evil. Blantantly covering them with a bandit rag is just silly.

The game needs a deterent for being a kill on sight bandit, but it's not just as simple as bandit rags.

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Broken legs and somebody trying to rob me? I would rather just die and start over.

I crawled for 3 hours one night only to get shot within sight of the hospital.

I will never do that again. Complete waste of time.

If somebody is trying to rob me and breaks my legs, I would rather they kill me. If they won't, I will do it myself.

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I read this post, was going to let it be, but then felt the need to take it upon myself to explain why this is just simply wrong.

People were accidentally becoming bandits with the bandit skin system, not only that but this also made it seem like a team death match. If a person has this skin they're kill on sight, which shouldn't be the case. It shouldn't be a matter of instantly looking at somebody and just going "Yep, he's evil, time to kill."

Not only is this not authentic, it's just not a good idea in general.

As a robbery bandit my number one tool is deception. If I had this skin, I'd be completely obvious.

I wouldn't be able to use people as pack horses, I wouldn't be able to get their trust in the slightest.

Rocket said himself they need more subtlties like if you loot a freshly killed corpse, you get blood on your hands. Stuff like this to give hints that somebody is evil. Blantantly covering them with a bandit rag is just silly.

The game needs a deterent for being a kill on sight bandit, but it's not just as simple as bandit rags.

I really think the deterrent shouldn't be anything like a status effect or aesthetic change, that just strains the realism for me. I know this has been said a million times before, but being a homicidal bandit myself, the only thing that would make me think twice about shooting someone on sight is if I knew a zombie horde would immediately be on me and would be much more difficult to kill/lose then they are now.

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Broken legs and somebody trying to rob me? I would rather just die and start over.

I crawled for 3 hours one night only to get shot within sight of the hospital.

I will never do that again. Complete waste of time.

If somebody is trying to rob me and breaks my legs, I would rather they kill me. If they won't, I will do it myself.

I've had people just announce they want me to end it for them, I gladly oblidge.

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I really think the deterrent shouldn't be anything like a status effect or aesthetic change, that just strains the realism for me. I know this has been said a million times before, but being a homicidal bandit myself, the only thing that would make me think twice about shooting someone on sight is if I knew a zombie horde would immediately be on me and would be much more difficult to kill/lose then they are now.

We'll just have to see what Rocket has up his sleeve.

I don't think you can truely put an end to the kill on sighters, and nor should they. But they should have something to make people think twice, and make living for you guys just a little more difficult.

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We'll just have to see what Rocket has up his sleeve.

I don't think you can truely put an end to the kill on sighters, and nor should they. But they should have something to make people think twice, and make living for you guys just a little more difficult.

Totally agree

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I like how everyone thinks "I know what Rocket wants!". He says one thing this month and then in interviews or whatever he goes and says a complete different thing. Not that its a big deal because every designer does it. I dont think giving good suggestions is asking for him to mold the game into what i want either. I simply had a great idea to OP's post. When did i say i was frustrated too? thats wierd. i dont remember stating it anywhere in my posts.

i dont mind player killing. i do it myself and will continue to do it for as long as i play. I think being open minded is a good attribute to have when dealing with game design and you obviously want nothing short of a console FPS. I understand you like killing others. Its cool. I dont think you should go over the top when someone suggests something else you dont like and then coat it with sarcasm. I think there are alot of changes for this game and i know some of them your going to hate and im going to hate. Its not going to get to me like it may with you it seems.

First of all, it's not getting to me. I've been very calm and civil through this entire thread.

Not once have I been the source of 'I know what Rocket wants'. I'm merely going off of the information he has put out - and so far, Rocket's been pretty consistent in his vision. If you can show me certifiable evidence to show that he's really flip flopped a lot, please do. I don't think he has, however. So let's get off the 'nobody knows what Rocket wants' bandwagon, because he's been pretty open and talkative about what he does 'not' want to do, which is limit players ability to choose.

This thread, and many like it, are advocating one thing: punishing bandits. At no time has Rocket ever deviated from his position that banditry should be stamped out of existance via in game constraints. It just seems silly to me for players to rail against something that very clearly is here to stay. I really think people should wait until the humanity system is unveiled, and then begin this nonstop deluge of suggestions on how to legislate banditry out of this game.

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Oh and why wouldn't I just abort?

Because only gutless pussies alt-f4 or abort or server hop for a better position.

If I'm beat in combat that is my fault and I'm man enough to die.

I don't care what eq I lose, death is part of the game.

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robbery still exists, skip to 12:30

And the only reason they didnt kill is that they didnt want to have a bandit skin ovbiously.

So the consequences did that, i am sure that rocket and the team will do something to promote that kind of behaviour. but yes something needs to be done.

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We'll just have to see what Rocket has up his sleeve.

I don't think you can truely put an end to the kill on sighters, and nor should they. But they should have something to make people think twice, and make living for you guys just a little more difficult.

I'm all for making things challenging - I'm just not for changes that make a style of play so unfun that it's not worth doing at all.

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Many people in this game are confusing the term "bandit" with the term "murderer"

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i'm sorry that i'm not shouting "THIS IS THE POINT OF THIS THREAD:" in my original post. and still, being a forum douchebag on every thread that you post a comment on is a coherent reply? yeah, No. and nobody is raging; you just need to stop bashing everyone and get along with people.

His post made complete sense. The video the OP linked showed one of the bandits getting KILLED b/c he tried to mug the guy instead of just killing him when he had the chance. Why should the bandit take that risk? This isn't a civilized world where mugging carries a lower penalty than murder. In a lawless world, I'd expect bandits would just kill the men, rape the women, take the supplies, and move on. (sort of in line with human history)

Rocket has said lately that he wants vigilante justice, and to that end he may add a more discreet form of bandit skins (he mentioned scowling faces), but bandits won't be MUGGING you because it's plain retarded to do so. Adding artificial penalties doesn't help, you just get the previous consequence of survivors turning bandit in self defense (ie. giving a tool to griefers -- and by griefers I don't mean PK's, I mean people who game a broken system, ie. making you kill me to turn you bandit).

With regards to vigilantism, the issue is friendlies are, on the whole, less organized than bandits, and from what I've seen, worse at the game in general. They cry about how they just get "shot out of nowhere" as if that's the game's fault. That bullet didn't come from nowhere, it probably took a good couple of minutes to get in position and line up that shot -- you were just OBLIVIOUS to what was happening around you. Your fault, not the game's.

Edited by SeptusCap
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guys, simple as that:

1)Play on decent servers with DC'ing resulting in a ban

2)record every robbery you do

3)Know the admins

Choose your servers wisely, report douchebags and maybe they will learn from it

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@snort

The only person who hasn't shot me on sight is the player I asked to when I was in elektro grocery with a broken leg from a door glitch there.

All they did was back up so I had room to crawl past them.

Of course someone else shot me while I was looking for a can to break the hospital window since shooting it with the pistol I found in the store didn't work.

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The version the video was made in had bandit skins

Once the skins where removed the game became a death match game

Thats the answer to your question have a nice day

Murder and banditry rates are both down, and life expectancy is up since bandit skins were removed.

So, no.

Why not just have the Bandit / Killer have some sort of debilitating psychological effect?

As long as you're willing to except "some sort of delibitating psycholigcal effect" for not killing bandits regularly, then fine.

If you want bandits to be harrowed psycholigically for what they're doing in the world, then you should be equally effected for your inability to stop them. Are you too weak to stand in their way? Not man enough to stand up to them and the effect they're having in the world? Prone in the weeds when you could be standing and facing them on the field of battle? That would take it's toll, wouldn't it? Eventually you would start to question your huamnity. Question your dedication to the human race. Question wheter you were doing all you could to save mankind.

And if you don't?

If you fail to kill even a single bandit?

Then you start to flounder. Start to question yourself. Start to wonder if you have what it takes...

Psycholigical effects swing both ways.

If you want to punish bandits, be prepared to accept your own form of punishment.

Edited by ZedsDeadBaby
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If you are a bandit, you should always shoot first. Once your position is revealed you lose all of your advantage, and a dead survivor is worth far more than the living based on the current mechanics of DayZ (this applies to non-bandits as well).

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