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omgwtfbbq (DayZ)

Controversial Topic: BANDITRY IS DEAD.

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I've never been Robbed, but I have been shot for no reason other than a snipers whim. I ran back to my body took my kit and exacted revenge. They logged out when i was in Vengence mode but I waited. They came back on in 2 mins and I was waiting with a grenade up their pants without knowing I was there.

Imagine my glee.

I can honsetly say I only came across 2 bandits but they were in need of First aid, which I rendered, They couldn't have been that bad as I walked away without hassle. I think no matter how bad the game may seem, there is always gratitude from players when you help them out, bandit or friendly. I hope to come across more players and let them see I can make a difference if they allow it to happen.

I've met some old type bandits and they can change their "Shoot first and ask afterwards" outlook. The bigger the teams the better the experience of DayZ

The feeling of helping people, outweIghs the feeling of a 500m kill.

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I did read it. If it looks like a duck and sounds like a duck, it's a duck, whether or not you say it is. And yeah, the muggee got killed, but so did one of the muggers, which could have been prevented if they had just shot him.

you're missing the point, and instead talking about ducks. why? anyway, that's the risk they took. they wanted his stuff without killing him, and that was the risk. you specifically are the forum douchebag i was talking about five posts before you posted.

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I'll be a true bandit when I face a true victim. By that I mean someone that wont disconnect (and possibly reconnect elsewhere to get an advantage over me).

Until then, it's shoot on sight, no questions asked. My mercy meter ran out the other day, and will be empty for a looooong time.

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Now see, this doesn't need to degenerate down to insults because you both disagree. Good grief.

Even random killing of people for sport has it's place in this game, guys. Rocket wants the players to make their own, in game solutions to these sorts of issues - he's not going to hard code the game to discourage a specific style of play. He's already said this multiple times.

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I can tell by some of your posts that you guys are playing on the wrong part of the map. These camping bandits are not going to camp an area if no one goes there. Leave the bloody coast already. Avoid the high traffic areas if you don't want to get shot. Scope out an area long before approaching it. The game is open enough to give you many different ways to play.

It's pretty much a given that players with much more powerful guns are going to be watching, camping, or pillaging Elektro and Cherno. So why even bother going there unless you want to deathmatch with better armed players?

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Why exactly does there need to be a 'balance', again?

The balance is going to come in the order of humanity, when the system is released. Arguably, robbing someone will have little to no effect on your humanity, whereas murdering someone will.

this leads to a genius idea...there should be some kind of debuff for if you have a low humanity, gained from killing people. this debuff could be avoided through robbing.

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you're missing the point, and instead talking about ducks. why? anyway, that's the risk they took. they wanted his stuff without killing him, and that was the risk. you specifically are the forum douchebag i was talking about five posts before you posted.

The only point I'm making is that no one will take risk without chance of ample reward. In the case of mugging, risk goes up and reward comes down. There's no point aside from a role-playing aspect. I don't understand what argument you could be making other than you don't like getting shot. Nice name-calling too, stay classy.

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this leads to a genius idea...there should be some kind of debuff for if you have a low humanity, gained from killing people. this debuff could be avoided through robbing.

I think you're missing the point, friend. Why are you insistent on punishing players who want to player kill? You do understand this mentality runs directly counter to Rocket's vision, yes?

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So... its to much work to rob someone or what? you either kill them just for a kill or your going at them for loot. i dont see why putting them in a situation that would make them cooperate is such a big deal. Also the "being forced to blah blah bah" crap is so old. your forced to do alot of crap in any game you play. kill on sight for instance... in alot of peoples opinion you either kill on sight or die. therefore being forced into a kill everyone mentality.

Also, making it so if you get killed in one shot without obtaining the debuff would be completely acceptable. maybe i just have a better grasp on game design then most people idk. obviously you cant just make a mechanic on the fly without tweaking it a bit but its a good start.

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Bandits that kill on sight are complete cowards. While I don't have a problem with them doing this I feel there are much more interesting ways to do this. I don't often shoot innocents unless they begin to pose a threat, I usually rob them and break their limbs to render them helpless while I take what I wish. Unfortunately there isn't always a lot of insentive to do this as it requires a lot less effort to just shoot you...but frankly I find it more fun to torture them.

I'm usually kind-ish about it. I remember one time in a firehouse there was a guy facing a wall, I went up and told him to drop his fucking gun. If he turns I'll blow his balls on the walls. He dropped his weapons, I put them in my backpack and then broke his legs and bandaged him so he wouldn't die on me. I took everything that I wanted out of his backpack then said I was going to drop morphine on the other side of the fire house so he could fix his legs. I didn't tell him but I dropped his guns at the door with 1 mag each for them so he wouldn't be completely defenseless.

I feel this method is much more entertaining that just shooting people and killing them.

This is the sort of PvP that adds depth and excitement to the game. Good on you for (sometimes anyway) playing this way. If only your playstyle were adopted by the gankers, DayZ would be SO much more enjoyable.

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After being killed so many times for no reason, all I do now is spawn, find gun, murder spree. I loved the survival aspect of the game, started playing about a month and a half ago, and now, there isn't a reason to try anymore.

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So... its to much work to rob someone or what? you either kill them just for a kill or your going at them for loot. i dont see why putting them in a situation that would make them cooperate is such a big deal. Also the "being forced to blah blah bah" crap is so old. your forced to do alot of crap in any game you play. kill on sight for instance... in alot of peoples opinion you either kill on sight or die. therefore being forced into a kill everyone mentality.

Also, making it so if you get killed in one shot without obtaining the debuff would be completely acceptable. maybe i just have a better grasp on game design then most people idk. obviously you cant just make a mechanic on the fly without tweaking it a bit but its a good start.

Thats the playerbase 'forcing' you into that mindset though, not the game. That's the difference, Vylent. I don't think you've got a 'better grasp on game design', I just think that your vision doesn't match Rocket's vision, and that conflict is really bugging you. I understand your frustration, but this is his game, not yours, unfortunately.

You obviously don't like the player kill portion of this game, especially in it's current state. That's your opinion and you're totally valid to have it. But that doesn't mean that the game should change mechanics to accomodate your line of thinking, and I don't think it's going to.

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I didn't read the entire post, at work, but I think I got the basic idea.

I don't alt-F4 and I never wil, but if someone came up to me and held me at gun point, I would tell them to go fuck themselves and either shoot them or take off running yelling serpentine!!! serpentine!!!

There is no reason not to. No matter what you are going to have to start with nothing. At least if you're dead you'll be closer to locations with loot.

It's much easier to just kill people and loot their corpse.

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I didn't read the entire post, at work, but I think I got the basic idea.

I don't alt-F4 and I never wil, but if someone came up to me and held me at gun point, I would tell them to go fuck themselves and either shoot them or take off running yelling serpentine!!! serpentine!!!

There is no reason not to. No matter what you are going to have to start with nothing. At least if you're dead you'll be closer to locations with loot.

It's much easier to just kill people and loot their corpse.

Exactly

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you mean you dont make noobs do your grocery shopping for you at gunpoint after taking their weapons off them?

the fun is what you make it with this game, this game is the core of the game isn't boring only the person playing it is boring

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I don't alt-F4 and I never wil, but if someone came up to me and held me at gun point, I would tell them to go fuck themselves and either shoot them or take off running yelling serpentine!!! serpentine!!!

\

funny, but what if you didn't have a gun? try and run? or just take it like a...virtual man?

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Exactly

please leave this thread, as you are missing every point thrown at you. you do not understand what is being said, even though there is a 99% chance that you will reply saying "i understand, YEEEWWWWWWWWW DUN UNDERSTAND!!!" or something along those lines.

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Humanity is a harsh word.

I didn't want to suggest anything but.....

Why not just have the Bandit / Killer have some sort of debilitating psychological effect? This will affect their gameplay and will put them on an even keel having them resort to relying on other players.

eg, bandit goes on killing and then gets hungry, He opens up some beanz and then proceeds to Vomit them up due to his mind and body haunting his evil actions (no benefit!!). He will have to eat 1 in 5 food attempts (stopping his hunger) soon he will change his style of gameplay. If not he will have to remain a bandit but will place his self in more danger for his quest for food.

To stop this cycle the bandit will have to help out others via Medical help or trading stuff (General player contact) or even having to visit a hospital for something that spawns rarely.

It will cut down on Bandits, but lets be honest Zeds and Bandits are a core part of the game so just ignore what i just said, Rocket wants them in game and who are we to argue.

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I knew one of you would come here.

No one have said that we should hold hands and sing songs.

More that the current situation is that bandits ONLY shoots to kill. There's no "banditry" only deathmatching (basicly), you see someone, you kill them.

In a real world zombie apocalypse that wouldn't happen, unless you wanted to die within a short time too.

I also knew one of you would come here, knowing exactly how a situation would play out with no source material or experience.

Keep trying to dictate the situation in your favour without considering other peoples opinions/evidence. It looks really nice to back your argument.

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I didn't read the entire post, at work, but I think I got the basic idea.

I don't alt-F4 and I never wil, but if someone came up to me and held me at gun point, I would tell them to go fuck themselves and either shoot them or take off running yelling serpentine!!! serpentine!!!

There is no reason not to. No matter what you are going to have to start with nothing. At least if you're dead you'll be closer to locations with loot.

It's much easier to just kill people and loot their corpse.

Imagine this...

Your legs snap beneath you. I come up behind you and shout telling you if you turn around, I'm gonna rip your intestines out and use them to floss my asshole...

Then I tell you to drop your guns, if you don't comply within 10 seconds I'll put a bullet in your head.

What would you do?

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please leave this thread, as you are missing every point thrown at you. you do not understand what is being said, even though there is a 99% chance that you will reply saying "i understand, YEEEWWWWWWWWW DUN UNDERSTAND!!!" or something along those lines.

I already replied to you pretty coherently. You said nothing back. Make your point. You haven't made one, you've only told me that I don't understand. Quit raging at me and try to have a civil conversation.

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Any bandit that decides the best course of action to rob somebody is to get rid of their element of surprise, get right upclose to the enemy, risking getting shot in the head (and then actually getting killed) is not a 'smart' bandit, OP. Just stop crying.

Not to mention the high chance of the guy just alt+f4ing.

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Humanity is a harsh word.

I didn't want to suggest anything but.....

Why not just have the Bandit / Killer have some sort of debilitating psychological effect? This will affect their gameplay and will put them on an even keel having them resort to relying on other players.

eg, bandit goes on killing and then gets hungry, He opens up some beanz and then proceeds to Vomit them up due to his mind and body haunting his evil actions (no benefit!!). He will have to eat 1 in 5 food attempts (stopping his hunger) soon he will change his style of gameplay. If not he will have to remain a bandit but will place his self in more danger for his quest for food.

To stop this cycle the bandit will have to help out others via Medical help or trading stuff (General player contact) or even having to visit a hospital for something that spawns rarely.

It will cut down on Bandits, but lets be honest Zeds and Bandits are a core part of the game so just ignore what i just said, Rocket wants them in game and who are we to argue.

i like this idea.

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I like how everyone thinks "I know what Rocket wants!". He says one thing this month and then in interviews or whatever he goes and says a complete different thing. Not that its a big deal because every designer does it. I dont think giving good suggestions is asking for him to mold the game into what i want either. I simply had a great idea to OP's post. When did i say i was frustrated too? thats wierd. i dont remember stating it anywhere in my posts.

i dont mind player killing. i do it myself and will continue to do it for as long as i play. I think being open minded is a good attribute to have when dealing with game design and you obviously want nothing short of a console FPS. I understand you like killing others. Its cool. I dont think you should go over the top when someone suggests something else you dont like and then coat it with sarcasm. I think there are alot of changes for this game and i know some of them your going to hate and im going to hate. Its not going to get to me like it may with you it seems.

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I already replied to you pretty coherently. You said nothing back. Make your point. You haven't made one, you've only told me that I don't understand. Quit raging at me and try to have a civil conversation.

i'm sorry that i'm not shouting "THIS IS THE POINT OF THIS THREAD:" in my original post. and still, being a forum douchebag on every thread that you post a comment on is a coherent reply? yeah, No. and nobody is raging; you just need to stop bashing everyone and get along with people.

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