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Good Karma Skin

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Hi Community,

I was just wondering, if i am right, you become a bandit if you loose humanity so after some time your skin turns into a KSK soldier skin which means BANDIT..

Well, i don't know if this allready excist, and im sorry if someone posted this allready, but what about the same thing for good guys?

Like if u got enough humanity, you will turn in a more experienced looking Skin, for example a Spetznas Soldier, they look pretty cool and would fit as a "GOOD KARMA SKIN" in my opinion.

Well thats my suggestion, thanks for reading.

MOUSE

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I like it! Of course good guys always attract the attention of bad guys so wearing a recognizable skin, because you have good karma, may make you a target just as the bandit skin does them :)

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Guest

theres also a way normal people trusting you a bit more,

if you get the skin with Humanity on 7000 or higher, neutral players would think: " Hey, he prolly did lots of good things and helped others, i should stick with him".

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I like it!

What would be a good model though? I would assume it needs to be from OA or either of the DLC's so they can work with backpacks.

Currently the bandit model looks way too cool for me to not be evil.

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Honestly, I just don't like this assigned skin system. It's an unrealistic way of identifying a person before you've even gotten to know them, and it's been the death of many bandits who hate being bandits in the first place and want to atone for their sins (but are never given the chance to do so).

Need to judge how trustworthy someone is? Keep an eye on the Side chat at all times, and watch the conversations (it's like a long-range CB radio). You'll see who's helping people, and who's killing who. Write down names if you must, and always ask if someone can vouch for a player whenever you need to approach them. The 'Paragon' players will most certainly earn a reputation throughout the community over time and make themselves much easier to trust - assigning a skin completely removes the whole 'paranoia' aspect of the mod and would eliminate the need to actually talk with a player, get to know them and analyse their intent.

This is the same for Bandits and Paragons. I wish the alignment-based skin system was simply removed all together.

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