Littlepeter 2 Posted July 15, 2012 Completely disregarding any limitations i could imagine for arma 2, and taking into consideration that i have no knowledge of them, i think that:When a weapon is shot, the listening radius should be massive. But, the zombies should shamble/walk to the location, while still running at the player as they currently do if they are near enough. For instance shooting outside the outskirts of a city and then walking towards it would most surely result in a great concentration of zombies in your path. 1 Share this post Link to post Share on other sites
moriak 35 Posted July 15, 2012 (edited) this is similar to what I was thinking, firearm sound shouldn't make the infected sprint to the source but rather make them slowly shuffle there like when you throw a can.. and only start sprinting when they spot youbut then I realized it would make them much less of a threat Edited July 15, 2012 by moriak Share this post Link to post Share on other sites
ActionManZlt 160 Posted July 15, 2012 They already do this sometimes -- they "agro" (sometimes slow, sometimes fast) towards any sound they hear, but if they don't find a player there, then they dont go fully "agro" and give chase. Share this post Link to post Share on other sites