instynct 99 Posted July 15, 2012 (edited) I setup my server today, my server has amazing specs ($200 /month server). Anyways I've noticed after a few hours there will be random disconnects for everyone on the server and the only way to resolve is to restart the entire server, and a few hours later it's happening again. Does anyone know why this is happening and a different solution? Btw my server has a 1gps port.EDITI figured out it's happening when more than 1 person is trying to connect to the server at the same time. Edited July 16, 2012 by Andromeda Share this post Link to post Share on other sites
baijiaqing@gmail.com 14 Posted July 15, 2012 I have similar problem as described.Came only after 1.7.2.3 patch and 94876 betapatch. Share this post Link to post Share on other sites
instynct 99 Posted July 15, 2012 Still looking for a solution Share this post Link to post Share on other sites
LiamFrazer 15 Posted July 15, 2012 I'm currently having random lag sessions around every 20-30 minutes, server will completely loose connection to the hive for around 1-2 minutes and a few players start to loose connection. Heard it could be a 1.7.2.3 issue, I'm just hoping it fixes itself soon. Share this post Link to post Share on other sites
instynct 99 Posted July 15, 2012 I'm currently having random lag sessions around every 20-30 minutes, server will completely loose connection to the hive for around 1-2 minutes and a few players start to loose connection. Heard it could be a 1.7.2.3 issue, I'm just hoping it fixes itself soon.Yeah that's exactly what's happening, glad to see it's not my server. Share this post Link to post Share on other sites
Guest Posted July 15, 2012 (edited) Hm, I can safely say this is not happening on any of my dedicated servers. How many slots are ya'll running? Could you paste your exact specs? Also, do your log files reveal anything? Paste the disconnect codes you get here please! Edited July 15, 2012 by Guest Share this post Link to post Share on other sites
LiamFrazer 15 Posted July 16, 2012 (edited) Found exactly where it was in my log files earlier, will take a little while to find now, I'll edit once I've found one of many. I'm glad I'm not the only one too.18:56:20 "UPDATE: [B 1-2-A:1 (samp) REMOTE,[],false]"18:56:20 "HIVE: WRITE: "CHILD:201:16278854:[]:[]:[]:[]:false:false:0:0:0:0:["Makarov","aidlpknlmstpsraswpstdnon_player_idlesteady02",42]:0:0::0:" / 16278854"18:56:20 "WRITE: ['PASS']"18:56:22 Server: Network message 1c62c5a is pending18:56:22 Server: Network message 1c62d8f is pending[b]+ about 100 other lines similar removed.[/b]18:56:22 Server: Network message 1c62f43 is pending18:56:24 "UPDATE: [B 1-2-I:1 (Jimmy Carter) REMOTE,[],false]"18:56:24 "HIVE: WRITE: "CHILD:201:15121179:[]:[]:[]:[]:false:false:0:0:0:1:["Makarov","aidlpknlmstpsraswpstdnon_player_idlesteady02",42]:0:0::0:" / 15121179"18:56:24 "WRITE: ['PASS']"18:39:18 "LOGIN PUBLISHING: B 1-2-A:1 (Steph) REMOTE Type: SurvivorW2_DZ"18:39:18 "player43777478 = myObj"18:39:20 "UPDATE: [<NULL-object>,[],true]"18:39:20 "ERROR: Cannot Sync Character Error: No vehicle has nil characterID"18:39:22 Server: Network message 1a85041 is pending[b]+ 100+ lines removed consisting of the similar message.[/b]18:39:22 Server: Network message 1a85468 is pending18:39:26 "UPDATE: [B 1-2-L:1 (Ville) REMOTE,18:08:28 "LOGIN PUBLISHING: B 1-1-E:1 (Aurora-One) REMOTE Type: Survivor2_DZ"18:08:28 "player91522 = myObj"18:08:31 Server: Network message 16e6257 is pending[b]100 + lines removed.[/b]18:08:32 Server: Network message 16e6d0b is pending18:08:32 "UPDATE: [B 1-2-M:1 (Malcolm) REMOTE,[],false]"The connection to the hive just hangs for a few seconds, disconnects any rcon programs as well as not being visible on the server list during the lag session. Edited July 16, 2012 by LiamFrazer Share this post Link to post Share on other sites
instynct 99 Posted July 16, 2012 (edited) My server specs are very high,Xeon E3-1230 @ 3.20 ghz, 8gb RAM, 2TB HDD, 1GBit Dedicated Port. It was @ 100 slots but I lowered to 64 slots but still the same issue. Edited July 16, 2012 by Andromeda Share this post Link to post Share on other sites
Guest Posted July 16, 2012 My server specs are very high,Xeon E3-1230 @ 3.20 ghz, 8gb RAM, 2TB HDD, 1GBit Dedicated Port. It was @ 100 slots but I lowered to 64 slots but still the same issue.You can't run a 100 slot server. I have better specs than you on one of my machines and it can't handle anything above 75, because the software is limited in how it's programmed as to how many players it can smoothly handle at once.But yea, send me those errors and I'll see what I can do. Share this post Link to post Share on other sites
LiamFrazer 15 Posted July 16, 2012 Posted just three examples from mine, as you can see they're constant, when logging in during one of these lag stages it will be unlikely that you'll make it through the loading screens. Share this post Link to post Share on other sites
Guest Posted July 16, 2012 Ok, yea; you can't have that many slots and not expect problems on default settings. You'll need to config the proper ARMA2 server, client, and network settings if you want to run anything over 50 slots. Share this post Link to post Share on other sites
instynct 99 Posted July 16, 2012 (edited) You can't run a 100 slot server. I have better specs than you on one of my machines and it can't handle anything above 75, because the software is limited in how it's programmed as to how many players it can smoothly handle at once.But yea, send me those errors and I'll see what I can do.Yeah but I haven't had more than 50 players, and it was doing this even at 20-30 players. What are your server specs.I have already adjusted bandwidth settings for my 1gbit port. Edited July 16, 2012 by Andromeda Share this post Link to post Share on other sites
Guest Posted July 16, 2012 (edited) Yeah but I haven't had more than 50 players, and it was doing this even at 20-30 players. What are your server specs.I have already adjusted bandwidth settings for my 1gbit port.That's a good start. But make sure you did it correctly, use this formula:MinBandwidth = 256KB * max playersMaxBandwidth = 512KB * max players^ This works very well because very few players will ever need to use more than 512KB, Most players normally use 5-13kb when playing in game but that'll spike up on certain events such as players joining or when downloading content. If you just set your max/min bandwidth to 1GB, your server is going to send way more packets than will ever be received by players, which can cause stability issues. Edited July 16, 2012 by Guest Share this post Link to post Share on other sites
instynct 99 Posted July 16, 2012 (edited) That's a good start. But make sure you did it correctly, use this formula:MinBandwidth = 256KB * max playersMaxBandwidth = 512KB * max players^ This works very well because very few players will ever need to use more than 512KB, Most players normally use 5-13kb when playing in game but that'll spike up on certain events such as players joining or when downloading content. If you just set your max/min bandwidth to 1GB, your server is going to send way more packets than will ever be received by players, which can cause stability issues.So yeah in reality my port should be able to handle 100 players fine. Edited July 16, 2012 by Andromeda Share this post Link to post Share on other sites
Guest Posted July 16, 2012 The bandwidth is measured in bits though right? So 512kbits or 512kbytesYup, it's all in bits. So the value you get after multiplying those numbers will be the kila-bits, so just multiply it again by 1000 to get the bits. Share this post Link to post Share on other sites
instynct 99 Posted July 16, 2012 (edited) Yup, it's all in bits. So the value you get after multiplying those numbers will be the kila-bits, so just multiply it again by 1000 to get the bits.Are you sure? 512kbits is very small, you sure people aren't transfering at 512 kilobytes? So most people transfer at max of 64 kilobytes on this game? Edited July 16, 2012 by Andromeda Share this post Link to post Share on other sites
Guest Posted July 16, 2012 Are you sure? 512kbits is very small, you sure people aren't transfering at 512 kilobytes?You should end up with a min/max bandwidth of about 30mb/60mb depending on your player count ._. Share this post Link to post Share on other sites
instynct 99 Posted July 16, 2012 (edited) You should end up with a min/max bandwidth of about 30mb/60mb depending on your player count ._.Yeah so it has to be 512 kilobytes because 512 kilobits would only be like 6 megabytes for 100 people (50mbits). Edited July 16, 2012 by Andromeda Share this post Link to post Share on other sites
Guest Posted July 16, 2012 Yeah so it has to be 512 kilobytes because kilobits would only be like 6 megabytes for 100 people.Oh dear I'm so sorry, I'm tired lol. You're correct, I didn't realize what I had typed. Yes, you multiply it by KILO-BYTES then convert it to get the min/max in bits. Share this post Link to post Share on other sites
instynct 99 Posted July 16, 2012 He posted his error log above if anyone is interested. Share this post Link to post Share on other sites
instynct 99 Posted July 16, 2012 Also I figured out it's happening when multiple people are trying to connect at the same time. Share this post Link to post Share on other sites
LiamFrazer 15 Posted July 16, 2012 Also I figured out it's happening when multiple people are trying to connect at the same time.It is normally a lot worse just after a restart when the players start piling back in, but I believe I'm still getting it even when no one is trying to connect, I'll create a topic with the whole log in in a minute,. Share this post Link to post Share on other sites