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Samoflan

Theory of Humanity

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I have this theory of how humanity might effect us after rocket removes bandit skins. Maybe having high humanity will allow you to train and have a dog companion when they are implemented. Perhaps then your companion will bark or growl at players whose humanity is low. Dogs can sense these things...

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My guess for the LONG term plan of rocket is, to implement NPCs of some kind, that only response to humanity (e.g. shoot if you are below X, trade if you are above X). That would be quiet ordinary but makes humanity somehow usefull.

An other idea would be, that players with high humanity do find more stuff in Zombies or even spawns than players with low humanity. That would give players that try to help and play "friendly" a reward, but on the other hand would enforce bandits to hunt friendly players more than waiting to just snipe them from distance. And, with the deactivated auto-morph-system it will become much more of a challenge what to do when meeting other players.

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