Jump to content
Sign in to follow this  
liukang168

How to make an expert difficulty server?

Recommended Posts

Hello,

we are trying to make an expert difficulty server (ny8) but we get several problems to get it run. It always starts up as an regular server.

I already checked other threads but no clue ...

We have 2 instances running one in veteran and one should become expert.

We edited the server.cfg:

{

class DayZ {

template = dayz_1757.Chernarus;

difficulty = "Expert";

};

};

changed the users/dayzcfg

and Expert settings look like this:

};

class Expert

{

class Flags

{

Armor=0;

FriendlyTag=0;

EnemyTag=0;

HUD=1;

HUDPerm=1;

HUDWp=0;

HUDWpPerm=0;

WeaponCursor=0;

AutoAim=0;

AutoGuideAT=0;

3rdPersonView=0;

ClockIndicator=0;

Map=0;

Tracers=1;

AutoSpot=0;

UltraAI=0;

DeathMessages=0;

NetStats=1;

VonID=1;

Is this the correct settings to get map marker off, waypoint off, 3rd pers off and xhair off?

If not could someone be so kind as to show us the proper settings?

I even tried changing the veteran settings to get it work ... but somehow it wont change on server restart...

Thank you in advance.

Share this post


Link to post
Share on other sites

For expert set HUDperm to 0 and Tracers to 0 those cannot be changed.

3rdPersonView = 0;

armor = 0;// Cannot be changed

autoAim = 0;// Cannot be changed

autoGuideAT = 0;// Cannot be changed

autoSpot = 0;// Cannot be changed

clockIndicator = 0;// Cannot be changed

deathMessages = 1;

enemyTag = 0;// Cannot be changed

friendlyTag = 0;// Cannot be changed

hud = 1;

hudGroupInfo = 0;

hudPerm = 0;// Cannot be changed

hudWp = 0;// Cannot be changed

hudWpPerm = 0;// Cannot be changed

map = 0;// Cannot be changed

netStats = 1;

tracers = 0;// Cannot be changed

vonId = 0;

weaponCursor = 0;

Edited by ebianbluefox

Share this post


Link to post
Share on other sites

@ebianbluefox: thank you

What I did to get it work was implement "Mercenary" into the server.cfg file instead of "Expert" ... seems to work now.

Edited by liukang_168

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×