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Daddy'o (DayZ)

DMR test-out range finding and mil-dots table

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I actually posted this thread couple weeks back but since I lost my previous forum account during the change I'm reposting this under this user so I can get the updates from the thread as well as the PMs. If you see the old thread don't bother bumbing it or contacting the OP as that account is in the database ether.

Pasted:

I was going to reply with this to the other DMR thread that's on the first page at the time of writing this, but isntead I decided to make a fresh thread for it as I'm hoping it will be of more help and more easily found this way.

I would first like to say I didn't intend to spread these numbers online only for the reason that I'm not anyway trained nor have any real experience nor have I the know-how related to zeroing weapons.

These figures are purely tested out case by case, moving 25 meters back and forth on the North Western Airport using the ArmA 2 In-game editor. I tested each range, moving back and forth until I found a spot where I could lay a headshot precisely and repeatedly using the mil-dots aimed at the head.

Be mindful the mil-dot ranges and the range-finding figures are both approximates and not factual. Having said that tho, they are completely recreatable and are reliable. I've been playing with these figures glued on the sides of my screen with post-its for a long time and they've served me well. My team even asks me for these figures on VOIP when they're scoping out people themselves and have yet to complain about a miss.

There will be a youtube video of my testing, yes I frapsed the whole thing to prove these numbers.

So first off I'd like to get this out of the way; the DMR is zeroed at 300 flat when fully zoomed. Trust me. Yes the wiki is wrong.

Here are the mil-dot ranges. They obviously vary with your level of zoom so here are both unzoomed and fully zoomed (but nothing in between).

unzoomed:

0. mil-dot 175 meters

1. mil-dot 400 meters

2. mil-dot 600 meters

3. mil-dot 800 meters

4. mil-dot about 935 (bit inaccurate due to target size at this range)

fully zoomed:

0. mil-dot 300 meters

1. mil-dot 425 meters

2. mil-dot 500 meters

3. mil-dot 575 meters

4. mil-dot 650 meters

Range finding lists I tested with hand-eye coordinated measuring using the scope:

Mil-dot height by leveling the crosshair horizontal line just under targets feet:

Standing / Crouched / Prone

Fully zoomed:

7.0 / 5.3 / 2.2 = 250 meters

8.0 / 4.5 / 1.7 = 300 meters

5.5 / 4.0 / 1.5 = 350 meters

4.8 / 3.5 / 1.4 = 400 meters

4.2 / 3.1 / 1.3 = 450 meters

4.0 / 2.9 / 1.2 = 500 meters

3.6 / 2.6 / 1.1 = 550 meters

3.4 / 2.2 / 1.0 = 600 meters

3.0 / 2.1 / 0.9 = 650 meters

2.8 / 2.0 / 0.8 = 700 meters

2.5 / 1.9 / 0.7 = 750 meters

2.2 / 1.7 / 0.6 = 800 meters

Unzoomed:

4.6 / 3.2 / 1.2 = 150 meters

3.5 / 2.4 / 1.0 = 200 meters

2.9 / 2.0 / 0.9 = 250 meters

2.1 / 1.6 / 0.7 = 300 meters

1.9 / 1.2 / 0.5 = 350 meters

1.7 / 1.1 / 0.4 = 400 meters

1.5 / 1.0 / 0.3 = 450 meters

1.2 / 0.9 / 0.2 = 500 meters

Hope they're of use to you.

Happy hunting!

Edited by Daddy'o
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Wow! Thank you for this. Hopefully, one day I can refer to this. The DMR is my dream weapon--have never found one even after tons of trips to the barracks. To the DayZ gods--hear my prayer--I would gladly give up my FAL and 8 mags for a DMR. I have actually been carrying around 10 DMR mags in my backpack for the last couple of weeks in the hopes of finding one.

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I have a strong feeling that the mildot system in ARMA depends on your resolution, or at least on aspect ratio, so this table is possibly wrong for a lot of people.

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So first off I'd like to get this out of the way; the DMR is zeroed at 300 flat when fully zoomed. Trust me. Yes the wiki is wrong.

Wrong, it's zeroed at 385.

Also, I double-checked your table, it's horribly inaccurate.

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Yeah I'm afraid that could very well be true. That's why I tried to be careful to point out these aren't factual. I would like very much if someone could test these out with the arma 2 editor and confirm or deny these.

My thought process however is that the resolution and aspect ratio affect the target as much as the target, meaning if aspect ratio or resolution affects the mil-dots, it would also affect the target in the same manner canceling each other out. However this is just me thinking out loud.

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Wrong, it's zeroed at 385.

Also, I double-checked your table, it's horribly inaccurate.

Ah well this would seem to confirm the previous statement of resoulition and aspect ratio difference.

Also, I get that exact same result with 300 flat no matter how many times I try :S

Well I guess it's back to the drawing board!

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First, what's your monitor resolution and aspect ratio? Mine is 1920x1200 (16:10). In some Russian thread we came to the conclusion that the table should be calculated for each setup individually. Perhaps even FPS has something to do with it.

Edited by KizUrazgubi

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First, what's your monitor resolution and aspect ratio? Mine is 1920x1200 (16:10). In some Russian thread we came to the conclusion that the table should be calculated for each setup individually. Perhaps even FPS has something to do with it.

Can't tell you right now as I'm not home and can't check, but I'm quite sure you're correct with that assumption with the evidence you've provided. Guess I'll have to start testing out more setups and make more tables :)

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