JCDenton (DayZ) 12 Posted May 18, 2012 Can anyone post a quick answer to what to do when "waiting for server response" for ages?E.g. how long we should wait, should we switch servers etc? Share this post Link to post Share on other sites
blockhead (DayZ) 4 Posted May 19, 2012 there have been a lot (some pointless) posts on this.basically, if you've got everything installed correctly then there will be times it will be hard to connect to a server.i've had a mixed experience with success, but have stuck with the following rules:1. pick a server with a half decent ping2. if it takes longer than a few mins, disconnect, try a different serveri only have to make 3 or 4 attempts before i'll connect to a serverplus it wont take long, depending on your spec and bandwidth before you find a sever that performs well for you.i have a couple of favourite servers that serve me well :) Share this post Link to post Share on other sites
JCDenton (DayZ) 12 Posted May 19, 2012 Cheers, Can we get a dev response to this and have it as a sticky? May reduce server load if we know when to give up or not to switch. Share this post Link to post Share on other sites
Disgraced 1123 Posted May 19, 2012 http://dayzmod.com/forum/showthread.php?tid=3702It's basically this, which is what I have gleaned over the last week or so. No, I am not involved in the project. I'm considering making a document with this information, so I can cut and paste it..This is, to my anecdotal knowledge how the system works:You decide to try to connect to Ny1. You start on the server and some bits download. At some point, that NY1 tries to connect to a central character repository server. This central repository server (not ny1) is the server that has your last know location as well as your equipment information on it. When tons of people try to connect, and especially when they are spamming reconnects, it's like having everyone in one line. Only if you disconnect without the server timing out, you leave sort of a phantom place in line. Thus, people disconnecting and reconnecting, and busy time result in a longer and longer and longer line. Share this post Link to post Share on other sites