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themonkey

Tool-Items menu

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We just came up with the following:

"I have been struggling to find place in my backpack for my primary weapon when I want to chop down zombies with the axe instead, and I am pretty sure that I am not the only one with the problem that they have the backpack already full of useful stuff, so I (Johanneslinnsen) and memonkee discussed an idea on how to improve that system.

You should simply be able to push a button to change from weapons scrolldown menu to your toolbelt menu so that you can access your hatchet and flashlight etc without having to replace your secondary/primary weapon with them.

For example, you are in elektro looting trying no to get killed, your backpack is basically full and you want to use your axe not to give yourself away, you press T and change scroll menu, then choose the hatchet and you'll just holster your weapons and pull the hatchet from your toolbelt, press T again to get back to firearms menu.

Alternatively that you would have one more weapon slot where you can have your hatchet or flashlight equipped.

Primary Weapon

Secondary

Tool

I do not know which of them requires more work, but since the mod is so fantastic in alpha stage I do not doubt the coding abilities of you developers, if anyone else thinks this is a good idea, please do keep this thread alive and bumped for the dev's to see. Input on how to make this idea even better (in terms of less work for the developers or such) is very welcome to be written here and i'll try to keep this thread updated with ideas for this function.

Hope this gets implemented somewhere along the way, maybe even in the complete version of dayZ, since I think this function could impact gameplay in a rather positive way. If I have not been clear enough as to what I want with this thread, say so and I will try to explain it further.

Memonkee posted this thread for me due to that I cannot post yet btw.

Thanks for reading

Johanneslinnsen."

I came up with the addition to kinda copy the system that is implemented by ACE (if i am not totally wrong):

You have one primary slot ("in hands"), "back" for backpacks, "shoulder" for storing rifles, "holster" for secondary weapons and the usual item/ammo slots. That would be less of a hack to the system i guess. Easy to change rifle to shoulder and put hatchet in hands when you want to start some chopping.

Edited by MeMonkee
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I'm fairly sure this has been pointed out multiple times. But i think it should be possible to use a melee weapon aswell without having to ditch your rifle somewhere

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This idea is actually why I registered on the DayZ forums.

The current functionality of the Hatchet and Flashlight is almost unbearable, not to mention silly.

You have enough room in your 'toolbelt' for a Axe, but you can't sling your rifle over your shoulder to hold it?

You have to holser your pistol to hold a flashlight? There are many well known techniques for holding both steadily.

I'm not requesting special models or animations, just functionality. Let it look silly, but let it work intelligently.

There's no reason I can see that the game can't run a check on the tools section of your inventory to see if the flashlight and hatchet are present when you open the scroll menu for weapon changing and add options for switching to them without dropping your weapon first. Heck, I've had a bug provide this functionality to me at one point when I used my middle mouse button to pick up a Hatchet off a dead survivor who'd been using it as a weapon. It wasn't in 'tool' mode but the script for it treated it as one so I was able to pick it up and use it as a weapon without dropping my rifle, when I later dropped the Hatchet my rifle was still in my main weapon slot and my character immediately switched back to it.

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