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vacalouca

Inmate clothing for the next respawn bandits

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The problem with this is the "perm death", when you're killed in Dayz that character IS DEAD. However I don't think its a terrible idea it would really need to be fleshed out to work.

If an inmate dies without killing anyone does he still respawn an inmate?

Does the player have to help someone get their humanity back up while sitting in a skin that says "I murder". How do you stop innocent people from ending up respawned as an inmate.

If I get attacked by survivors and manage to kill them but then bleed to death myself I respawn as an inmate??

These are all issues and suggesting we segregate the playerbase would only lead to more problems, It'd only be a matter of time until people get annoyed and suggest inmates spawn inside a prison somewhere far away from survivors. The thing that makes Dayz exciting is that you don't know who this person is in front of you. Some people seem to want to take the fear out of approaching a stranger because it's currently not very friendly gameplay. The fear is the only thing making this mod worth playing and it's the most realistic part of the mod, you SHOULD be afraid of hungry strangers carrying guns around the apocalypse. We need more ways to encourage people to trust each other which is incredible hard in a video game where you know you're not hurting a real person. Large objectives that require and reward multiple people would be the first step. The problem right now is, theres nothing else exciting for experienced players to do except hunt other players. A person is far more difficult to kill then an npc whos completely unaware of their surroundings. It'll be very boring when there is nothing left but zombies to kill all day.

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There's one big issue I have with all this karma stuff and it's that there's no way to improve your humanity, you can only diminish it. You could say that using a ratio of zombie:player kills would work (eg anything < 100:1 would be a bandit) but killing zombies doesn't make you a good person.

So what to do? Add in a bunch of statistics or rewards to make being humane an advantage? No, that sound very lazy and unrealistic. This game needs to stay pure, and if we have a situation where people are killing each other for no reason that means there are issues with the game that need to be addressed. Adding layers of guff on top to control the player is crap game design; it has to come from the core of the game, people have to want to work together for strategical reasons, not because of any phony reward system.

Edited by Ollox

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Exactly, there are no bandits, just people who are better at surviving than others.

Hmmm...I have survived longer than most, and besides not having NVG, I am fully kitted out with the best gear, with tons of food, water and ammo.

Most people don't seem to understand that murdering other players for their stuff is 'easy mode'. That isn't surviving. Not really.

I haven't killed a single living person since I started playing DayZ a month or so ago. Based on principle, and it hasn't been easy going. In fact. I have half a mind to go back to Cherno or Elektro and start killing anyone I see killing other players and dedicate myself to policing the coast.

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I think its a good idea. Itas not going as far as a punishment. But it is a consequence. Good stuff.

But it is punishing them. They found a way to survive that includes killing other players. We each have our own methods.

This would just make them sitting ducks at spawn. I'm retty sure that people would just kill them on sight knowing that they were a bandit with another char.

To me it sounds like an insentive to kill them.

I have never killed another player. However I probably would kill someone in an orange jumpsuit on sight.

Edited by Krona

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So when do i get my handcuffs? :D

ACE mod has that plastic tie thing

effective restraint and certainly more common than police gear

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