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jimbojones

AI 'guards' and safehouses

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Ive seen some posts about people wanting trade hubs/safe zones. My though was making a type of NPC that you could acquire(not sure how yet, maybe have to trade food/etc for their services). You could lead them where you want them to patrol and they will attack anyone with low humanity score. This could help keep supply stashes safe. Catch is, you need to be in good standing humanity wise in order to 'hire' these npcs. Could be a nice perk for those being good survivors. Obviously there would be some limit to how many could be on the server at one time due to load on the server.

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The humanity system is basically broken and largely removed in the new patch. The score will remain, but it won't affect your skin.

Also, I can't see AI camps being a thing. It goes against the concept of player agency in the game, and puts extra strain on the server. Zombies require very little server power compared to a full AI liek a guard. Also people would just shoot the guards for their gear.

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