LeadFinger 1 Posted July 14, 2012 So of course, many players have been dealing with the constant annoyance of combat loggers, ghosters, and simply people disconnecting from battles or hoards of zombies. So here is my idea critique away.The idea sort of ties together with the heart beat that you get when you look at a bandit, though that idea is still a work in progress of course, I wanted to tie something together that would seem to flow very natural with that dynamic of game play. The idea is based off of having the player have a pulse. The way that this could maybe work is by having a resting pulse were your heart beat is at a very normal state (maybe 70bpm). But as you start to run long distances your bpm will increase, lets say for example 120bpm. The only way you can log out and there not be any consequences is if your bpm is at resting state. So if its at 60, you can log back in with no problem, but lets say its higher then the resting bpm, there will be a consequence, and from what I've thought of the consequence could be logging in unconscious for a certain amount of time depending on how high your bpm was above what your resting bpm was suppose to be. Quick example, your resting bpm is suppose to be at 70 at the highest, you log out at 120, the difference is 50 so when you log back in you would be unconscious for 5 minutes (10bpm=1min). And this could apply for how high you cause your bpm to be maybe the max at 180 depending on the situation. Also, causes that could raise your bpm, shooting a gun, running in general, getting shot (drastically raise your bpm), or breaking bones. These causes will also vary how much they raise your bpm depending on how drastic the activity is. On to the next part of this mechanic, the pulse that you will now have will add another icon (like the food or water meter). And this will basically be a animation of your current pulse (http://i.ytimg.com/vi/9qrOEldTSao/0.jpg) was thinking of a animation sort of like that with a number of your pulse. Criticize away this is just based off what I've been thinking advice and questions are welcomed. Share this post Link to post Share on other sites
BurritoBandit 24 Posted July 14, 2012 I think that idea is decent, but there must be a better way. Share this post Link to post Share on other sites
LeadFinger 1 Posted July 14, 2012 What issues do you see? Share this post Link to post Share on other sites
Str8beastin408 0 Posted July 14, 2012 I feel this is too complicated :P I mean you can just add a logout timer..... Share this post Link to post Share on other sites
LeadFinger 1 Posted July 14, 2012 (edited) True, but what about people that lose internet connect or have power outages? (Unintended dcing) Edited July 14, 2012 by LeadFinger 1 Share this post Link to post Share on other sites
BurritoBandit 24 Posted July 14, 2012 Seems rather hard to implement, and would cause glitches. Other than that, I don't think just running should be penalized, or broken bones since I always break a bone on a door or something stupid like that. The only thing that should count is shooting a gun, or getting shot, or a zombie hit. And instead of penalizing you when you log in, have the body stay there for a few seconds rather than being passed out once you log in. I would rather be passed out next login instead of dying then if I was a DCer. Share this post Link to post Share on other sites
LeadFinger 1 Posted July 14, 2012 I see what your saying. The main point is trying to have someone sit still for a bit before they logout, and thats what the pulse would do, if you see what im saying. Share this post Link to post Share on other sites