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Toez

Hot/cold weather injury

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What is more common in the battle field along with dehydration but hot/cold weather injurys some are minor IE sun burns while others can cause great damage and possibly even death. Each type would bring different symptoms. Blurred vision, becoming unconscious and eventually you can die if not treated.

Idea is add another HUD icon, would say a tempature gauge that monitors yourself red is hot blue is cold and you wanna try and keep it in a neutral area. Since we have basic weather effects, rain lighting, sunny days. Can make it so it causes an effect on players to. This is a survival game after all.

Hot weather types:

Sunburn- mild burn maybe just speed decrease

Heat stroke- random passing out, death if not taken care of

Shaded areas, drinking water, staying cool instead of running all over Russia can help prevent or cure hot weather injurys

Heat exhaustion-

Heat cramps- running around in heat can cause you to get cramps which could slow you down.

Cold weather types:

Frostbite- loss of limp usage, debuff in speed if foot infected, steady aim if hands, hearing if ears etc etc

Hypothermia- cause Mainly after going into water to refill canteens, Causes shakes/ death if not cured.

Slow blindness(snows in Russia) preventable by wearing sunglasses. Causes temp blindness

A lot of the cold weather can be "cure" with blankets, camp fires anything to warm the body

The list could go on and on but I'm sure you get the idea!

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Stamina in general should be limited more severely. How many of you could run from the beach all the way to the NW airfield fully equipped and without stopping?

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He's currently working on an infection system, so I already imagine something like this can easily be added but some of the diseases/infections said above are not really suited for this game.

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The being able to run from one side of the map to the other without passing out from heat stroke on a hot ass day is not realistic enough? Or suitable for this game? .. But pooping and pee is .... Y'all some strange gamers

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Stamina in general should be limited more severely. How many of you could run from the beach all the way to the NW airfield fully equipped and without stopping?

This is one change that I think overlaps too much with fun-killing realism. Being able to run constantly is not realistic, but constantly having to walk everywhere, distances being what they are, would be ungodly boring.

I've noticed there is very little difference in speed between jogging and sprinting (I'm not sure there is any, honestly). Perhaps jogging could be made a little slower to make sprinting more useful, and then make sprinting a limited ability that will eventually slow you to a walk until you recover. That way, you can still make decent time by jogging, while being able to sprint away from danger when necessary.

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