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Poll: should DayZ have classes?

  

208 members have voted

  1. 1. Should DayZ have classes/ character specialization

    • Yes, I believe DayZ should have some sort of class system.
      33
    • I believe DayZ should not have any sort of class system.
      158
    • Undecided
      14
    • I doesnt matter to me, as long as I get to kill more zombies!
      3


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As well rocket as I heard not sure... Is aiming for a anti-game and having a class system would I think realtively break that cause...

I think i did hear something about classes in an interview. I don't remember what he said though. If we could get an overwhelming amount of players to vote "no" then maybe rocket will get the point

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Perhaps there should be no class system, but the player can choose what he can "specialize" in. Like maybe he'll select stuff that suits his playstyle so we can have an entirely player run class system.

Im adding this to the poll

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What's the point of asking for peoples feedback when you've got no intention of listening to the responses. Also, do a search it would have saved you a lot of time.

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To those interested in a Skill System, but not a Class System: Here.

Now enough with selfish promotion. I for one am completely against the idea of classes. Does not fit into the... style? of DayZ.

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How about a class system not based on skills but by what you did in your previous play through, with different classes starting with different equipment, and starting clothings/skin so other player can spot you (although it should be possible to change clothing in a play through by taking/finding new ones). Each class has a minimum goal target which must be met with every play through, if you die before reaching any target you start off as a standard survivor. Each class could have two levels, a basic one and an advance one.

Here's some examples

If you commit 3 murders you will start the next spawn as a convict, wearing an orange jumpsuit, but armed with a melee weapon (ideally melee weapons needs to be expanded and improved in the handling), and shiv (acts as a knife) but no flashlight. Commit 10 murders as a convict and you spawn the next round as a Bandit wearing bandit gear, this time armed with a basic pistol with 1 spare magazine, some food and water, and larger backpack

Kill 3 murderers and you start the next round as a cop, wearing a police uniform and armed with a pistol, ammo and a baton. Kill 3 bandits or convicts and you then advance to a SWAT member, starting with a MP5 and side arm.

Kill 50 zombies and you start the next round as a member of the national guard, armed with Pistol, ammo, larger back pack, and flares. With another 100 zombie kills you progress to a full member of the army, armed with an Ak74 as well s the pistol, ammo for both and larger back pack.

Other classes could included mechanic, engineer, farmer, gamekeeper etc

As the advanced classes can only be achieved during the basic classes, player cannot maintain a perminant advanced class by achieved the goals, the best they can hope for is to reach the goal for one of the basic classes.

A class system like this would mean that if your survive long enough to acheive one of the goals (especially the kill 50 zombies which doesn't rely on finding other players) you can reduce the tedious first 10-20min (or longer) where you are totally defenceless.

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DayZ have potential to be something more than brainless deadmatch. This game is great chance for large scale survival sandbox in zombie apocalypse. If you play only for deadmatching, just search other title its plenty of that - and almoust none survival sandboxes. :(

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maybe not necessarily classes per say but maybe more loot-able clothes and/or choose-able skins that would help the player decide in game what they want their role to be if any.

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I call paladin!

No, but seriously I don't think DayZ should have classes. One of the charms in this game is the fact that you start from nothing and work your way up to be whatever you want.

Edited by kalev
  • Like 1

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No, but seriously I don't think DayZ should have classes. One of the charms in this game is the fact that you start from nothing and work your way up to be whatever you want.
While i totally agree with this, there is also the issue as to, can you facilitate the 'whatever you want' direction a player takes, or even force them to make a choice... And i think you can do so in two ways:

1. Reduce the amount of spaces available to 'be everything', and facilitate the players choice by adding items to the game that give atleast 'said' player the feeling they are what they choose to be, aka: http://dayzmod.com/f...sions-teamwork/

2. For every skillset that does not transfer over from an IRL skillset (f/e orrienting yourself without a compass by using the position of the sun to guestimate time, and with it a rough understanding of 'south/north', to then use the shading on trees to hold your direction as you travel, and yes you can totally do so if you know how), introduce an ingame progression system that in a sense simulates 'learning by doing', aka: http://dayzmod.com/f...es-professions/

So, with these two systems in place you can still do everything, change what you do or want to do, are bound by the game's looting system, and basically 'work your way up to be what ever you want', but while you do so you are rewarded for your choice, by progressing in your ability to perform a certain skillset; and have a lootinggoal to work towards, obtaining those toolbags that make your character excell in w/e it is you want to excell at. While (stating this again) never being fixed or forced into a particular choice ... just 'guided into making one', do note you can always change your mind and these systems don't punish you for it (untill you die ofcourse :P )

Edited by L0GIN

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isn't there a class system in DayZ already?

you are what you have in your backpack.. you can't be a all in one player, because you do not have space for everything in your bag..

we can also work towards this idea..

serious injures can not be treated by yourself you need a second player - medic

(you can only take morphine, bandage yourself but still lose a small amount of blood until you find someone to do it for you and fix you 100% or if you are lone-wolf you can do the bad bandage and after a longer period of time you eventually are completely healed but maybe because of the bad bandage you have a little infection an need some drugs to treat it, broken bones can be partly fixed using branches and 100% fixed by another player, for lone-wolfs again it takes longer to be completely treated if you do not find a medic)

big guns can not be stored in your backpack - sniper/soldier/whatever

(you chose what you will be using a sniper rifle, winchester, AK47.. or maybe you can store them in your backpack but it takes lots of space and you don't have room for other things you need to survive.. this way you should be able to carry a couple of rifles to your base but you will need the help of the team to get to your base safe)

tools used to repair stuff and a full set of first aid tools take bigger space in your backpack - medic/engineer

(so you have to choose will you have a backpack full with tools or a backpack fool with medicine)

everyone can have a pistol and a bigger gun but medics and engineers do not have space for a lot of ammunition

some players crash vehicles more than others (same with helicopters) so if you are good with the in-game controls you will usually be the driver of your group

this way you are free to change who you are if you get bored being a medic and you will be motivated to team-up with other players

and for lone-wolfs it is harder to survive alone but not impossible and that's why some players want to be lone-wolfs.. for the challenge

Edited by debiru

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to have classes you'd have to give them starter weapons, which ruins the entire concept of dayz. NO.

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Classes in this game are sort of stupid, do you see yourself in a specific role for the entire duration of the current life? I don't.

And BF3 classes are not classes, they barely qualify as "flavor" kits.

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Classes in this game are sort of stupid, do you see yourself in a specific role for the entire duration of the current life? I don't.

And BF3 classes are not classes, they barely qualify as "flavor" kits.

So.... can you, right now, treat someone for meducianal phiphridic euphoria, then pilot the helicopter when you realize you can't, crash and be able to repair it, then pick up a gun and shoot a bear clean in the eye without being at all inexperienced?

If you can, make a movie.

It's nice to see this thread still going, but did anyone ever think of the off chance that a class did not doom you to fate until death of what you would do? I did. So, what are these classes based off of? Knowledge. Classes should effect what knowledge you have, not how skilled you are. You should be able to learn other things and be able to do them, like real life, and like you are saying. It shouldn't give you something like an autocompass because you chose some dumb astronomer class rocket put in for fictional purposes. It should be something like let's say how to freaking give yourself transfusions or repair a car engine, since tires can be figured out pretty easily.

If you manage to put this down, because it's a compromise and what you're asking for, then you're just making excuses really.

And I dunno, but I feel redundant. Perhaps someone has posted this before. And perhaps we should've listened sooner.

Edited by OW22

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DayZ is such a good game because I can do whatever I want in the game. I have complete control over my character. If I had to chose a class and stick with a certain build I wouldn't enjoy it nearly as much as I do know.

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If there is going to be a "class" system, I think it should be done with by limiting the items you can pick up in your toolbelt and use at one time. AKA, if you've got a knife and matches, your now the "cook" class, but you can easily switch them to a toolbox and entrenching tool to be a "defense building" class (or something along those lines).

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Perhaps, the classes could be random. When you respawn, the game automatically assigns your class and there should be no way for the player to understand which class he/she is. I have thought about this a bit, about how the classes benefit your gameplay. My ideas are:

- If you are a Doctor = You have a less chance of getting an infection when transfusing blood, or a less chance to get side-effects from the drugs you use.

- If you are a Police = You have a better understanding of firearms, you can clean them better, you have a less chance of jamming your weapon.

- If you are a Hunter = You do not spoil the meat you get from your hunted animals, or you startle them less often.

By the way, I think these advantages should be minor. Anyone can do it, but the specialists do it a bit better, that's all.

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