rossmum 7 Posted May 18, 2012 First point is pretty simple. The PM is fine as-is against zombies, but even at point-blank range with all shots being directed into the upper torso, it is essentially useless against players unless they are AFK or have no idea where you are. It routinely takes more than one magazine just to knock them out, let alone kill them outright - and while it's fine that the starting pistol is less than ideal against other players, it just seems like it is a lot worse than even that should make it. I'm not saying it needs to be 'balanced'; just that it needs to be a little more of a threat to people who get ambushed by guys using their starting gear, rather than something they can laugh off.Second is regarding the people who disconnect the moment they either get swarmed or are fired upon. This is especially frustrating as a bandit; I want to keep my humanity low enough to avoid my model switching back, but out of three people I got the drop on today, two disconnected - the moment the first shot hit in the first guy's case, and immediately after throwing a smoke grenade at me in the second. I know they are likely to die next time they join a server, since they were both bleeding prodigiously, but if there's some way to block people from disconnecting in the first place for a period of perhaps 2-3 minutes after last taking damage, it would help stop this. Is this possible at all? Share this post Link to post Share on other sites
Banano (DayZ) 0 Posted May 18, 2012 I don't believe it is solely the makarovs fault, but also the catch-up the server has to play before the player you're shooting drops dead.As for the D/Cing, I find it very dishonorable. I never will and never have D/C'd in a firefight. From my point of view, if you have the D/C penalty indicator on the side of your screen, and you disconnect, your character should instantly die on the spot. Share this post Link to post Share on other sites
I_Guts_I 7 Posted May 18, 2012 First point is pretty simple. The PM is fine as-is against zombies' date=' but even at point-blank range with all shots being directed into the upper torso, it is essentially useless against players unless they are AFK or have no idea where you are. It routinely takes more than one magazine just to knock them out, let alone kill them outright - and while it's fine that the starting pistol is less than ideal against other players, it just seems like it is a lot worse than even that should make it. I'm not saying it needs to be 'balanced'; just that it needs to be a little more of a threat to people who get ambushed by guys using their starting gear, rather than something they can laugh off.Second is regarding the people who disconnect the moment they either get swarmed or are fired upon. This is especially frustrating as a bandit; I want to keep my humanity low enough to avoid my model switching back, but out of three people I got the drop on today, two disconnected - the moment the first shot hit in the first guy's case, and immediately after throwing a smoke grenade at me in the second. I know they are likely to die next time they join a server, since they were both bleeding prodigiously, but if there's some way to block people from disconnecting in the first place for a period of perhaps 2-3 minutes after last taking damage, it would help stop this. Is this possible at all?[/quote']Pointless. You get a better weapon than the makarov in a matter of minutes. Its meant to be a weapon that players want to get rid of and feel vulnerable with. If a player disconnects they get a pvp delay time where they cannot move there character because they left while being damaged or etc... . it doesn't always work but if improved this will fix the disconnects. Share this post Link to post Share on other sites
mooncabbage 2 Posted May 18, 2012 Most of the problems regarding weapons not appearing to do enough damage are more to do with server lag than the actual gun. The Makarov kills people fine, especially with headshots. It's less effective than say, a M1911, but it's reasonably quiet and the ammo is plentiful. Used properly its more than adequate. Share this post Link to post Share on other sites