Jump to content
Sign in to follow this  
Slyguy65

Zombies being overpowered is good...in concept right now it is just annoying.

Recommended Posts

So i hear people complaining about the zombies and well. I agree with those people and the people who disagree with them.

The concept of zombies being a threat and to be feared is good. But how the game is now (how they can see you from far away, how they defy the laws of physics, how they HEAR something and automatically know it is a human who made that sound and instantly knows exactly where they are from that sound...) is just...quirky

To be honest i like the idea of zombies being fast, strong, and in large number.

What i don't like is how they can defy physics, and how there is not more passive behaivor from them.

Examples of changes that i think would make the zombies more real/authentic to the zombie lore we are all mostly aware of.

Sounds-the sound of a gun should not draw zombies to an instant dash towards us...they should investigate loud sounds (gun fire, explosions) just as they do with flares and minor sounds (tin cans, bottles)

Zombie spawning- As i said zombies being powerful is good and they should be feared...but right now they are just annoying...not hard not scary...annoying.

I really think that the zombies spawning should be more elaborate, changed in a way so that there is an actual choice of going about looting a town.Because right now there is only one option for dealing with zombies....crawl...crawl...and oh right crawl....ya i would kind of be ok with that being the ONLY option except i can't CRAWL into buildings...so i crouch to walk into a building...cause im looking for a weapon....oh look a zombie sees me from far away...yay now im dead...ya no

I would like to see the option to actually clear a town (temporarly) so that you can loot without worry. Now just cause it is possible does not mean it is easy. Clearing a town would require a group of people or maybe a single person with one shot gun and a lot of ammo. (therefore geared lone wolf people can do the same job as mid geared group of people) this would encourage cooperation (which is severly lacking, the incentive to cooperate i mean). But also not single out the lone wolfs who want to loot for them selves...they will just need a lot of ammo.and a gun that can kill in one shot...

HOW THIS WOULD WORK.

-There is a clearly a set number of alive zombies in the town presently, you (or your group) decide...lets waste these guys im tired of sneaking...so you do. Once you kill the set amount of zombies in the town you can proceed to loot the town. Now how they would respawn is they spawn about 100 meter or so away from the town, they then begin wandering back towards the town and whalla the town is unsafe again.

This would be nice to see since it would make zombie killing a valid option (im so tired of having ammo and not really being able to use it, and if i do it feels like im just wasting it against zombies that is.) Plus it would feel more authentic/real to what we know about zombies, which is; once you start causing a ruckus other zombies from far away will start wandering towards where all that sound was and make it feel like you are aggroing more zombies instead of just seeing them spawn in your face...

P.S Clearing CITIES and military locations (air strips, starry camp) would have increased zombie count and faster zombie spawn time (mainly cities though as soon as zombies start getting killed in a city they automatically start spawning outside and begin to walk back in also they would start heading towards any gunfire or such which would give you maybe a minute of security until you had to move cities should feel impossible to clear even for a set amount of time the player should feel like they are under constant threat in a city no matter how many they kill.

Meant for this to be a discussion/suggestion (posted this in general cause its more popular) im curious how many people find the zombies over powered or just fine. Also if spawning and hearing idea might be able to act as a compromise between the two groups of people who hate/like zombie behavior as it is now. Also

  • Like 6

Share this post


Link to post
Share on other sites

I absolutely agree about clearing cities, and the necessity of hard but not glitchy zeds.

Share this post


Link to post
Share on other sites

tl;dr

id contribute to existing threads and im fairly sure rocket and the dayz team MAY JUST MAY realise that the zombies arent near perfect yet.

and zombies are pissweak. the worst thing they can do is make a arrow point to you when you do a Z train.

Share this post


Link to post
Share on other sites

I like the idea of Zombies respawning outside of town and wandering back in. Today me and some friends were killing zombies and looting when I turned around to see about 15 zombies pouring out of a building we had just cleared and looted less than 60 seconds ago. As far as realism goes, zombies should continue to appear where we haven't been, not where we just were.

I'll also agree that the zombie visibility and aggro distance needs tweaking, but I suppose given time I could get used to it, provided the insta-spawns and rollbacks are taken care of.

Share this post


Link to post
Share on other sites

tl;dr

id contribute to existing threads and im fairly sure rocket and the dayz team MAY JUST MAY realise that the zombies arent near perfect yet.

and zombies are pissweak. the worst thing they can do is make a arrow point to you when you do a Z train.

I don't want to flame you but why bother commenting just to say you haven't read the post and then spout a disconnected answer? That's weak-sauce.

Share this post


Link to post
Share on other sites

Ah shucks guys i feel like i don't hate this community so much now, usually i just get ignorant flaming whenever bringing up a popular topic...but ya this time it was kinda nice to read the comments.

Share this post


Link to post
Share on other sites

So what you're saying is that it is good core functionality, but lacks polish and balance.

Hmph.

Sounds kind of like an Alpha.

Share this post


Link to post
Share on other sites

So what you're saying is that it is good core functionality, but lacks polish and balance.

Hmph.

Sounds kind of like an Alpha.

True but we have no idea how they want the mod to be...IMO it doesn't feel like they want to change much (since most the NEW features are items and things that are minor like that) If they were going to let us clear villages and or make settlements and add more depth to the mod, i would think by now they would have added that in (the addition of line of sight where you can lose the zombies kind of gives me the idea they might go on to introduce more features but IDK) they could just be getting all the little things like items and vehicles in right now then expand upon it, just thought i would bring up the on and off again topic of clearing towns and even maybe the possiblity for settlements (which is unlikely but hey)

Question:

Do you guys think they are avoiding the zombie physics? or just don't know how to fix them? I merely ask since they do seem to just be focusing on adding items and improving performance right now (im all for the performance but why not focus on that and Ai and zombie physics at the same time instead of adding useless crap like tank traps...or wire fencing...or sandbags seriously they are useless the zombies just walk through it all anyway.)

Share this post


Link to post
Share on other sites

I like the idea of clearing out. That's what would happen. Magically teleporting Star Trek Infected with homing devices is a bit funny.

Share this post


Link to post
Share on other sites

Question:

Do you guys think they are avoiding the zombie physics? or just don't know how to fix them? I merely ask since they do seem to just be focusing on adding items and improving performance right now (im all for the performance but why not focus on that and Ai and zombie physics at the same time instead of adding useless crap like tank traps...or wire fencing...or sandbags seriously they are useless the zombies just walk through it all anyway.)

I haven't modded since the original OFP, but as far as I understood it, the Infected are animals. In the distant past it was possible to attach also the behaviour of a tank to a Deer Model, I got from Bohemia. So soldiers were exiting the Deers like tanks.

So I think what you see in the zombies is largely an adapted animal behaviour and not a AI routine that has been specifically designed to do Infected behavior. That's what mod means. I am not sure if Bohemia meanwhile let him access the real AI routines though.

Share this post


Link to post
Share on other sites

Ya i know what modding is i used to add boobs to the alien cops on half life 2 and make them look female..heh the voices were male though...but what your saying is that they know how to and can't? I heard somewhere that bohemia has taken a decent interest in the mod and wants to help it out....shouldn't that be assumed they would give them all materials needed.

Share this post


Link to post
Share on other sites

zombies should be harder, not easier... they are no threat, u can literally run around cherno(same with elektro) loot the essential and then escape without being hit.

Remember zombies cannot run inside buildings !

Share this post


Link to post
Share on other sites

zombies should be harder, not easier... they are no threat, u can literally run around cherno(same with elektro) loot the essential and then escape without being hit.

Remember zombies cannot run inside buildings !

??? what did they undo that change or something i thought they had them run inside in a recent update?

Share this post


Link to post
Share on other sites

What if they have like dolphin hearing and like chameleon eyes. They sense everything. EVERYTHING.

Share this post


Link to post
Share on other sites

True but we have no idea how they want the mod to be...IMO it doesn't feel like they want to change much (since most the NEW features are items and things that are minor like that) If they were going to let us clear villages and or make settlements and add more depth to the mod, i would think by now they would have added that in (the addition of line of sight where you can lose the zombies kind of gives me the idea they might go on to introduce more features but IDK) they could just be getting all the little things like items and vehicles in right now then expand upon it, just thought i would bring up the on and off again topic of clearing towns and even maybe the possiblity for settlements (which is unlikely but hey)

Question:

Do you guys think they are avoiding the zombie physics? or just don't know how to fix them? I merely ask since they do seem to just be focusing on adding items and improving performance right now (im all for the performance but why not focus on that and Ai and zombie physics at the same time instead of adding useless crap like tank traps...or wire fencing...or sandbags seriously they are useless the zombies just walk through it all anyway.)

in the thread containing things rocket has said, he goes into saying exactly what he wants with day z., more to the point, neraly everything discussed in this thread has been commented by rocket (in one of the links in the thread i mentioned earlier)

not only that, the fact that all this has been discussed and is labled as a sticky on the first page of the forum, you contridict yourself. you want settlements, but you say barb wire and sandbags are crap. but those items are the foundation of a settlement, they allow protection, most importently from players.

zombie ai has been touched on by atleast 5-8 threads i can recall rocket talkinga bout. there are alot of things that take priority, there are alot of restrictions. if it were as easy as just doing it, it would be done. rocket (Again in the thread sticked at the top of the forums) has went in depth as to why these things people think need to be done now, cant be done now, or why their put off..

im not trying to bash people here, but i see a person mad that someone didnt read their post whent hey said you were restating things, and i see you making assumptions about the design process. the thing is this all has been discussed, the developer has commented on it, and went out of his way to explain the why's and why not's. please read teh plethoa of comments rocket has made (it will take over and hour) and you will have most if not all your questions answered by the one guy who actually matters.

Share this post


Link to post
Share on other sites

in the thread containing things rocket has said, he goes into saying exactly what he wants with day z., more to the point, neraly everything discussed in this thread has been commented by rocket (in one of the links in the thread i mentioned earlier)

not only that, the fact that all this has been discussed and is labled as a sticky on the first page of the forum, you contridict yourself. you want settlements, but you say barb wire and sandbags are crap. but those items are the foundation of a settlement, they allow protection, most importently from players.

zombie ai has been touched on by atleast 5-8 threads i can recall rocket talkinga bout. there are alot of things that take priority, there are alot of restrictions. if it were as easy as just doing it, it would be done. rocket (Again in the thread sticked at the top of the forums) has went in depth as to why these things people think need to be done now, cant be done now, or why their put off..

im not trying to bash people here, but i see a person mad that someone didnt read their post whent hey said you were restating things, and i see you making assumptions about the design process. the thing is this all has been discussed, the developer has commented on it, and went out of his way to explain the why's and why not's. please read teh plethoa of comments rocket has made (it will take over and hour) and you will have most if not all your questions answered by the one guy who actually matters.

Oh well heh it may seem like im contradicting myself but im not i was mentioning how those items are crap RIGHT NOW...the zombies physics needs to be a main priority IMO...how the game should advance is changing how zombies spawn back in to towns and what not...then the realistic idea for settlements and trade could be discussed until the spawning change all that is a pipe dream.

Share this post


Link to post
Share on other sites

I don't mind the zombie spawning but it certainly doesn't add to the realism. I've also noticed the zombies act way more unpredictable during peak hours than they do on non-peak hours.

And there is another way to get through a village/town. Run through it. Make sure you have at least a hatchet before doing this. Most if not all the zombies will chase after you so all you have to do now is lose them on a side of town you're not going to loot. Run around a building once or twice, then do that again around another building, cutting corners as sharp as possible, do figure eights, weave through bushes, buildings, houses, fences like a snake and you'll lose them in no time. Just don't take them TOO far from the town or they'll respawn and you're screwed. If you have a buddy playing with you this is even easier.

Yeah, that's a little harder but it's quicker.

Also, smoke grenades are great zombie distraction tools.

Share this post


Link to post
Share on other sites

I don't mind the zombie spawning but it certainly doesn't add to the realism. I've also noticed the zombies act way more unpredictable during peak hours than they do on non-peak hours.

And there is another way to get through a village/town. Run through it. Make sure you have at least a hatchet before doing this. Most if not all the zombies will chase after you so all you have to do now is lose them on a side of town you're not going to loot. Run around a building once or twice, then do that again around another building, cutting corners as sharp as possible, do figure eights, weave through bushes, buildings, houses, fences like a snake and you'll lose them in no time. Just don't take them TOO far from the town or they'll respawn and you're screwed. If you have a buddy playing with you this is even easier.

Yeah, that's a little harder but it's quicker.

Also, smoke grenades are great zombie distraction tools.

Ya but being able to clear a town by killing the zombies SHOULD be an option there would actually be a use for ammo besides to kill people...what you described is exactly what im sick of doing it is nothing but annoying and tedious...it should be a valid option to clear an area full of zombies for a limited amount of time because right now guns are not even used against zombies that much, the game conditions you to just crawl around everything and save your bullets for people...which is one reason we have so much PVP if people knew killing zombies would actually affect something then people would probably start clearing out towns and stuff and there would be more activity instead of all this sneaking crap. When we hear a gunshot up north we would actually be able to wonder "huh is a town being cleared" also this would allow an interesting new aspect for people with no gear...they could take advantage of other people clearing the town so they can try to ninja some loot as well (thats the type of sneaking i want to see the sneaking around other players). Or in a more positive light people could start going around clearing areas for noobs either for payment or to feel like they are doing a good thing.

Share this post


Link to post
Share on other sites

Some of the things i noticed is that zombies respawn almost immediately after being killed. If i want to loot a heli site and wipe out all the zombies, they respawn within matter of seconds.

Furthermore, these zombies respawn next to me, which is incredibly annoying.

IMO, the zombie respawn system could use some work. i know that i have no idea how hard developing a mod is, but its pretty frustrating when you have painstakingly cleared an area full of zombies only to see them respawn instantaneously, right next to you. This also happens in other areas where at first you dont see a single zombie, the next moment about 10 of them have spawned right next to you and then they proceed to kill you.

Share this post


Link to post
Share on other sites

What they are respawning around a helicopter crash...that is uh new to me i never had zombies respawn at dear stands or helis.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×