keep_pabst_blue 0 Posted July 13, 2012 I want to throw a couple suggestions out for new sneaking/distracting zombie tactics. The smoke grenade is GREAT for distracting Z's, but I have a lot of problems getting bottles or cans to properly clear a room or hut.Distraction: I suggest some kind of firecracker that has a smaller sound radius than a gunshot, but attracts Z's temporarily. They wouldn't get "fixated" like they do on smoke grenades, but it would allow you to sneak into a farm/house. You'd then need to sneak out or distract again to clear a path. You'd pick up ten-packs, like flares/chemlight, rather than singles like smoke.Sneaking: If you have a hatchet/crowbar, I think you should be able to sneak up on Z's carefully. Once behind them, you should be able to perform an automated kill as a selected scroll wheel action. I suggest this because melee is very difficult to pull off without getting swatted first today. I realize this could be difficult to implement currently. I have no idea what the engine would allow in this regard.What ideas do you guys have for distracting Z's? Any successful tactics you care to share, please include. So far I've had some success with flares, great success with smoke, and little to no success with can's/bottles. With buffed Z's I feel like we could use more sneak/distract abilities. Share this post Link to post Share on other sites
wok 25 Posted July 13, 2012 (edited) I don't know about the firecracker thing, it's a little weird, maybe they could make the empty bottles and cans take a little more of the zombies attention. But regarding sneaking behind them with the hatchet, i find it really easy and you kill them with one hit I don't think that should be changed, I only started doing it yesterday and I looted all around electro killing like 30 zombies and not one of them saw me coming. I think the key is to be quiet, zombies can't see shit and if you are behind them you can crouch walk until you are right behind them without them even notice you. Edited July 13, 2012 by sebastian.w Share this post Link to post Share on other sites
Foogals (DayZ) 61 Posted July 13, 2012 An interesting post, I'd love to see things in these manners put into the game! Share this post Link to post Share on other sites
keep_pabst_blue 0 Posted July 13, 2012 I don't know about the firecracker thing, it's a little weird, maybe they could make the empty bottles and cans take a little more of the zombies attention. But regarding sneaking behind them with the hatchet, i find it really easy and you kill the with one hit I don't think that should be changed, I only started doing it yesterday and I looted all around electro killing like 30 zombies and not one of them saw me coming. I think the key is to be quiet, zombies can't see shit and if you are behind them you can crouch walk until you are right behind them without them even notice you.Interesting...do you mind me asking how you target with your hatchet? Do you use 1st person or 3rd? Do you aim for head? I'm just really struggling with the timing of the melee executions. Thanks for your reply! Share this post Link to post Share on other sites
wok 25 Posted July 13, 2012 (edited) Interesting...do you mind me asking how you target with your hatchet? Do you use 1st person or 3rd? Do you aim for head? I'm just really struggling with the timing of the melee executions. Thanks for your reply!I mostly use 3rd person right now in cities so I can spot zombies, players and stuff to loot easier. I aim with the cicle sight that you see when you have the hatchet as a weapon and you are not sprinting (like you see this guy has in ), some servers may not have it, I believe it depend on how the admin configured it.I don't aim for the head, I aim anywhere but got plenty of "headshots" on the debug monitor that way, I just make sure I am close enough to the zed, almost touching him, most of the time the first hit kill him. Edited July 13, 2012 by sebastian.w Share this post Link to post Share on other sites