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lowerplains

the case for roving military death squads/hordes

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as of now, day z only has two real dynamics- the players and the zombies. and at this point the zeds are being looked upon only as an obstacle to maneuver around, a nuisance easily dealt with if people group up. weather the group is large or small, their survivability rises considerably. when two groups butt heads, it becomes nothing more than a big team-deathmatch....with a few walkers here and there.

lets face facts, the players have adapted and theyve adapted quite well. theyve hoarded weaponry, rebuilt helis and land vehicles, some even wantonly just hunt other players. the zombies have become nothing more than background scenery in a game where they should be the main concern. because of this, i highly encourage another aspect to join the game, that of the roving military and zombie hordes.

survivor/bandit camps can easily avoid most confrontation just by tenting up in the woods or holding up in some building. this is smart gameplay no matter how you slice it, it doesnt matter if theyre out to kill other players or just rampage thru zombies to grab the loot. the mechanics in the game are there for them to operate with. but when a new type of menace enters the fray, what next?

imagine the bandit camp huddling together knowing that a large zombie horde has them surrounded and are getting closer? or a military clean up patrolling the area? maybe have a limited time with which they can assemble their gear etc until they either split or be threatened with zombie/military mania. the same goes for the lone wolves, stop in one place for too long and its a certainty SOMETHING is gonna happen. NO im not saying ALL the time but it should be of concern to all players alike. maybe bombing runs to move people along...in order for the game not to stagnate quickly, which is what is rapidly happening.

its in alpha, so this is time to at least try it out, i think it could work wonders.

why not at spawn have the player decide if he wants to be a random survivor or JOIN the military squad? in joining up with the army, that player has NO other contact with other players. just his NPC group. this might eliminate clans becoming heavily armed soldiers destroying everything in their path. and maybe the friendly fire for these squads are turned off, so as the particular player doesnt fight the soldiers from within their ranks. and the army has to be VERY deadly. if a group wants a clash, they better be ready for a long day ahead.

helicopter fly overs and bombing runs could scatter players even further. instead of cherno and elektro steadily being a slower version of counterstrike, the jets overhead dropping payloads will have people scrambling for cover or just simply leaving the place altogether. of course im not suggesting continuous bombing but SOMETHING has to keep people moving along. im sure these suggestions have been more in depth before but i just dont see this game progressing much further if something else isnt added in.

flame on...

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This idea has been suggested dozens of times already.

Would be fun though and this is a good time to try.

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yeah i know, ive even mentioned it in other posts myself, just not like i have above. i figure it might be okay to keep this flame burning, lest it smolder under the other topics for too long.

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Oh, how much I'd love death squads. I guess it's rather easy to implement (with the exception of tracking etcetera). Another threat. :)

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I don't like NPC part at all, but roving zombie hordes would be very welcomed by me. Makes even the woods a little more dicey to just set up in all day.

The idea I saw recently was where a soldier on a parachute could be found on say 5 random places on the map (just like helo crashes).

Same loot as crashes (and regular M4/Remington/DMR type loot) except the guy just has 1 main, 1 sidearm, and a few random gadgets and supplies possible to find. Gives us something more to do in the woods.

Edited by DayZPvP.com

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