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euryale

Medic Zeds, .22LR carabine, UMP, beanbag ammos

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Hello

I've made a few suggestion, but my topic was lost during the forum transition, so I post them again:

First: Medic zeds:

Would spawn near hospital or crashed ambulances (crashed ambulance would spawn like the crashed chopper, except next to roads). Killing those zeds would give you a small chance to get some medical supplies: bandages, painkillers, morphine, heatpack or a bloodpack.

The crashed ambulances would spawn randomly on the map next to a road with a bunch of medic zeds next to it, and would spawn only 1-3 medical items (no medical cardbox).

Would be fun to implement an ambulance as new vehicule too, with a working siren :D

Another idea I had was to implement a .22 LR carabine. Would do small damages (like glock / M9 damages) but would have a scope & be suppressed. Low range (After 150m you won't deal any damage).

It'd be the perfect weapon to kill zeds & hunt animals, but won't really be usefull against players (so no whine about overpowered sniperz)

Another idea I had was the UMP. To those who are not familiar with the heckler & koch weapon family, it is a submachine gun using .45 rounds and a 25 rounds mag. Why am I suggestin it?

More firepower than the MP5, less noisy than a M4, easier to move around with, yet small clip than both MP5 & M4. Plus, you could use 4 M1911 or 4 revolver clips to create 1 UMP clip.

I hope that way more people would do some CQC fights.

Also, for the shotgun users, I am thinking about removing the slugs for the shotguns & adding beanbag rounds instead. Those non-lethal rounds would knock a player off, allowing you either to run away without killing the player or to loot his backpack while the player is unconscious. If that ever come true i'll be the first to run around with a 870 or 1014 and do this for the lulz.

It has been suggested, but I think attachment, like scopes, red dots, acogs, susat, PEQ, grip & bipods should be found in the game. For the aiming devices, it'd take a few shot for the player to zero it with efficiency (3-5 shots maybe?)

that way we could attach a dot or a scope on the crossbow (it really needs a real sight), or on the pistols

I also thought about adding more loot locations but lower the loot chance (instead of having 40% of usefull loot, 10% of military, 30% of generic and 20% of trashloot, what about 60% of trash, 3% of military, 17% of usefull & 20% of generic?) (this is just an exemple)

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UMP is supported by me. The .45 is already ingame, and we can just recombine packs of them (like 4?) into a UMP .45 magazine, or make it a stand alone magazine.

.45 UMP would have pretty nasty kick, worse than the MP5. But more damage as well. And I like a wider selection of weapons.

Medic Zombies? Maybe. But their drops should be very limited. Ambulance? No. Crashed like helios, sure, but drivable? No.

I like the idea of attachments, but I don't know if the DayZ part of the engine allows it, or if it is like this due to lack of time working on it, or balance reasons.

And add more loot locations? No. Scatter out existing ones, sure, but none need to be added.

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well in arma you already have M4 + ACOG... or AK with scopes. why not just use the same models for example you got an AK. you found a x8 scope ( it would look like a large painkillers box (keep it generic) you right click and install...and your weapon gets removed from inventory and a new one appears on the floor with x8 scope on your rifle (be that PSOP for AK or ACOG for M4... etc)

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I was also thinking about a way to mark the characters: Armbands

You sacrifice a bandage to attach it around a player's arm. The bandage would be of one certain, customizable color (red, white, blue, yellow, green, pink...)

May prevent friendly fire when playing with a squad, but may also inform other players that you're not alone. Also, ghillie players won't be able to have one (seems logic, would you carry a pink armband, therefor ruining every effort you've put on to stay hidden? Nop, don't think so)

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