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IzYouFaggot

Signs of struggle and loot

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Problem i encountered:

Sometimes, most times loot didn't make all that sense where it was found, and i commonly found emptied cans rather than actual loot

Solution:

1) make loot more contextual

On the country side where few simple people live the most common weapon is a shotgun, and since they produce their own food there should be plenty supplies there, and few rudimentary hunting supplies (crossbow and knife)

On Industrial complexes (not cities) where people made stuff and worked, few people had access to weapons, so ammo should be scarce and limited to handguns

On cities where a lot of people lived, the government obviously sent the military there to avoid the main population centres from being anhilated, so a few high end weapons should be there, along with barriers to stop zombie progression and safe zone establishing. However mil (assault rifles, shotguns, handguns machine guns) weapons would be often left out on the open (imagine the struggle) or in military barracks, sometimes inside buildings. (Why? Let's see: you have a creature that can only bite you and can run like hell, so what you do is place yourself in a stair well and mow'em down and OH shit gotta reload, com'on com'on ARGGH. Only when shit went south would anyone hide in building and they would be at top of them waiting for rescue.)

Anti personnel sniper rifles and dmrs would be found at building tops and vantage points (obviously). Food, knifes, flares, maps, gps, and such could be easily found on stores or gas stations, anything that sells stuff to the peoples

Food and pistols can be found inside residences (people by then would be panicking)

Vehicle parts can be found inside warehouses and toolsheds, along with a tool box

On buildings under construction, flares and toolboxes could be found along with pistols, since these would be an easy site for rescuing

On mil barracks : jackpot. These would be the last place for the remnants of civilization, so food, guns stuff to repair stuff and a crapload of zeds

Note, when i speak of weapons i mean weapons and or ammo, i don't want people getting comfortable, and these and other supplies could be empty. I just want a believable scenario

2) Signs of struggle

Humanity died, it didn't leave for a quick vacation, give it the requiem it deserves and paint it with blood

I see lot of destroyed vehicles randomly placed on the street, i'd like to see blocks and barriers place by the military to contain the situation, maybe a few mounted mgs, either empty or not. And place a few flares on the city streets or mil lamps since when they finally evacuated they needed a way to see the zeds. The only place that makes sense being dark is the country since it is the least important thing to defend

Paint the houses with blood, people died there. and have footprints appear when the loot is gone, indicating it's been scavanged

Edited by IzYouFaggot

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