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seemingepic

Why Does Everyone Complain About Being Killed

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Pvp is the meat of this game. It would not be engaging or fun if it was adjusted. Its easy to come by gear, hell you can be kitted in under a 1/2 if your smart about it.

I don't think these pvp conversations are always about the gear. I think some people are hurt that another person doesn't care about thier 1/2 of hard(ly) work and instead cares more about seeing whats on thier corpse... at least thats usually why I shoot anyone I see.

Hell I will wait for another survivor to run through all the loot spawns and take him out once he is making his way to safety passed the infected/survivors. Why would I go into town when I can let you do it for me and simply take what I like once its transported past the infected.

Try this on instead. Play for a day and just die. Goof around have fun die doing stupid stuff. Don't even look for high tier gear run around acting like a tool and laughing everytime some sniper picks you off because you ran through town with a zombie train 30 deep. It will cure you of this tendency to care about the inevitable.

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Pvp is the meat of this game. It would not be engaging or fun if it was adjusted. Its easy to come by gear, hell you can be kitted in under a 1/2 if your smart about it.

I don't think these pvp conversations are always about the gear. I think some people are hurt that another person doesn't care about thier 1/2 of hard(ly) work and instead cares more about seeing whats on thier corpse... at least thats usually why I shoot anyone I see.

Hell I will wait for another survivor to run through all the loot spawns and take him out once he is making his way to safety passed the infected/survivors. Why would I go into town when I can let you do it for me and simply take what I like once its transported past the infected.

Try this on instead. Play for a day and just die. Goof around have fun die doing stupid stuff. Don't even look for high tier gear run around acting like a tool and laughing everytime some sniper picks you off because you ran through town with a zombie train 30 deep. It will cure you of this tendency to care about the inevitable.

no place should be safe from zeds, and they should move towards the gun shots at aggro speed.

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no place should be safe from zeds, and they should move towards the gun shots at aggro speed.

There should be bigger groups of zeds for the higher up players

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I think the common line of thinking for the majority is:

  • we're fine with dying. A lot if necessary.
  • we're fine with perma-death,
  • we like the survival elements!
  • Contrary to popular belief, we're actually fine with the game having PvP elements.

But at the moment, PvP is eclipsing every other feature and the general scope of the game. It's so disproportionate, it's the point where you say. "You know, If the main thing players wanted to do is ignore zombies, and kill other players, you'd think they'd go play a multiplayer deathmatch shooter."

Of course, that's just my opinion, I could be wrong.

You are 100% correct. I think this is what people don't understand. Most of us don't want to hold hands around a compfire, we want the danger of PVP/bandits too.. If we didn't, then we would go play a co op game.

What the other side doesn't understand is that people coming into the game just to see how high of a killstreak they can get is not any different, if anything they are worse. That is not Dayz, there is nothing PVP about that and never has been, that is called Deathmatch.

I'm not sure how many posts I have read about "I get 50-60 kills before I die" while I have never read a post that says "me and my co op group killed 600 zombies before we died". Both groups are wrong, but only 1 group can really be a problem in the game.

Edited by syncmaster
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I think the main reason there's so much complaining about this is that Dayz has attracted so many different types of players. There's nothing else like Dayz out there, regardless of whether you're a pvp or co-op whore. No other game has persistent characters in a large open world, with this type of survival simulation and the exhilaration of permanent death. This is something a lot of people have wanted and Rocket and his team are really the first people to effectively scratch that itch for gamers. The problem comes from the fact that all these people are approaching dayz with different desires and expectations. People coming to play co-op or go on murdering rampages don't really seem to understand the other side's opinions.

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I thought the dayz system was by design made to generate tears to fill rocket's swimming pool.

That is a typical player would play long enough to suffer psychological torment from other players leading to their identification and internalization of such tormenting behavior to become one of the tormentors who torments others and so forth generating an endless supply of forum QQ until the player base reaches it's maximum. This of course is happening to the point where some griefers are becoming hackers who start mass trolling every server, which of course will kill rocket's dayz objective if let out of control.

The maker's of such 'Im a nice guy no more' 'i will shoot everyone cuz i got killed' and such QQ threads are just following the pattern. We should be praising them for playing and adding to the enjoyment :>

Edited by DeadManDan

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I think the common line of thinking for the majority is:

  • we're fine with dying. A lot if necessary.
  • we're fine with perma-death,
  • we like the survival elements!
  • Contrary to popular belief, we're actually fine with the game having PvP elements.

But at the moment, PvP is eclipsing every other feature and the general scope of the game. It's so disproportionate, it's the point where you say. "You know, If the main thing players wanted to do is ignore zombies, and kill other players, you'd think they'd go play a multiplayer deathmatch shooter."

Of course, that's just my opinion, I could be wrong.

This is it in a nutshell from my perspective. Players, primarily snipers, are used to create stress to compensate for weaknesses in AI and/or infected population limits - sure, you have to cut corners somewhere as a mod developer and I'm willing to accept this idea.

However, a metagame has evolved and it seems to favor hoarding military loot and the stuff bored 14-year-olds enjoy, which is generally running around like idiots and blowing up everything in sight. Don't get me wrong, that is a great audience for anyone trying to make a dime in video games. But for a mod created to see if loot can be more meaningful than Skyrim's or to challenge people into accepting some sort of anti-game, it feels more and more like a bloated deathmatch experience as I continue to play it.

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Sometimes I am relieved when I die. As I sometimes get too attached to my survivor to the point it becomes stressful or I simply become bored with the character.

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