Jump to content
Sign in to follow this  
alienfreak

Choosable skins/models

Recommended Posts

Should just make it so you can switch cloths with players/zombies that you kill. That way it be realistic and you could save it for when logoff.

Share this post


Link to post
Share on other sites

Yup' date=' level 1 guys should be very easy to recognize whatever way you want to do it. It's not realistic and it's not fun for them but it's needed to help balance the game play.

The complaints you have with what I suggest could be easily solved by simply adjusting the humanity/penalty levels and how long it takes you to recover some. I say this because I can actually see reason in your argument about having to kill to get the really top shelf stuff. A few a day even isn't a game changer nor should it be if you are risking your life for the uber-bling!

But popping one every five minutes from the top of some building in Cherno, just because it's fun, needs to be curbed (NOT to be confused with eliminated all together!). Some one wants to play the psycho mass murderer, fine, but it must come at some cost or the only thing preventing a server from being blistered by them 24/7 is running out of bean carriers. My solution seems reasonable?

PS Yeah, I know ;)

[hr']

Hey, bounce this around a bit and see what you think...

Put the "humanity" skins on a sliding scale around the average number of kills per hour alive or whatever. I know these devs have the stats, they seem to like stats quite a bit actually ;)

Put your basic bandit skin on when you cross the median. If the player base starts leaning harder towards PVP then the bandit skin comes on after more kills (same with the psycho) and vice versa... people start cooperating more and shooting at each other less then it might only take three or four kills (they was after yer stuff!!!!!!!) to put it on. It would basically be a self correcting system. I haven't thought it all the way out yet but thought I would share it anyway.

If someone snipes around in cherno just flank him and kill him.

Problem solved.

Share this post


Link to post
Share on other sites

So the models absolutely have to have a backpack on them to work as skins? Or can you use, say, "special" or "civilian" skins if they're a part of OA?

Share this post


Link to post
Share on other sites

If someone snipes around in cherno just flank him and kill him.

Problem solved.

And the endless circle turns one more time...

So the models absolutely have to have a backpack on them to work as skins? Or can you use' date=' say, "special" or "civilian" skins if they're a part of OA?

[/quote']

I don't really know the answer to that. I know OA and PMC (even "lite") are requirements for their backpack handling (and the PMC skins). Whether or not the backpacks in game now could be adapted to skins not already found with them I just do not know.

Share this post


Link to post
Share on other sites

I agree that players should have some degree of customisation in their looks, so many times I've been in my squad and we haven't been able to distinguish who is who or one of us will go a little off his way and not tell anyone he's there and we'll suddenly think "oh god who is that?" it has lead to some regrettable friendly fire incidents.

The morality system doesn't need be affected it could be done in a simpler more direct manner then implementing a complex system, which is listing in some config file for your character profile what skin (from those available) is your bandit skin, survivor skin, and if added good guy skin. I'm sure this would reduce any lagg caused by in-game skin changing.

Share this post


Link to post
Share on other sites

kill bean faces in Cherno.

I am stealing that from you lololol. Oh god I can't stop laughing.

Share this post


Link to post
Share on other sites

I'm totally in favor of allowing players to choose a starting skin. This could lead to a much better dynamic in how players form groups and judge other survivors' date=' rather then the "black or white; Kill on sight" thats been going on.

'Variety is the spice of life', as they say.

Heres a few vanilla assets that may be suitable-

http://community.bistudio.com/wiki/File:Arma2_INS_insurgent.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_ak47.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_soldier.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_soldier.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_ak74su.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_warlord.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_akm.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_pilot.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_local.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_forester.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_officer.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_commander.jpg

http://community.bistudio.com/wiki/File:Arma2_FR_medic.jpg

http://community.bistudio.com/wiki/File:Arma2_FR_grenadier.jpg

http://community.bistudio.com/wiki/File:Arma2_RU_captive.jpg

http://community.bistudio.com/wiki/File:Arma2_CDF_captive.jpg

http://community.bistudio.com/wiki/File:Arma2_FR_captive.jpg

And here an OA models that might work well also-

http://community.bistudio.com/wiki/File:Arma2_TK_SF_soldier.jpg

I tried to stay away from anything too "Military" as to keep the scavenging survivor effect.

Of course this would mean the end (or drastic redesign) of the 'humanity' meter.

[/quote']

Bumping this thread for this excellent post. Also because i want a damn cowboy hat yeehaw.

But seriously, bandit/humanity discussion aside. If your character is persistent your outward appearance should be persistent too, a one time or few times per X choice.

If it was easier to tell individuals apart it would be easier to trust people and keep tabs on your group or possible friendlies/hostiles.

Right now I have reading glasses and a neckbeard, I have been dubbed "rapey" by my buddies.

Share this post


Link to post
Share on other sites

Half way through second page, tl;dr. I like the idea though and I'm attempting to get it front page right now.

We're past the bandit skin and we all look the same unless we pick up some new clothing... I don't like that. I hate looking the same as my friends and foes alike, it makes the game feel impersonal. I understand that the ArmA 2 skins won't support the backpacks which sucks because some of them look brilliant but I'm sure there are some good skins that we could use as well as people willing to modify the skins to get them to work or create new ones. Then we could have more diversity because you'll inevitably run in to someone looking like you but atleast it'd be much less common and could let groups identify one another which quick glances rather than asking friends to lean to the left, crouch or lower weapons and other degrading immersion breaking hepatitis C conjuring bullsh!&.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×