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alienfreak

Choosable skins/models

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Wished behaviour:

1.

It would be great if upon spawn you wouldn't be at your area in which you logged off at the first place but somewhere on an island.

Now you cannot move but you have an menu in which you can decide which model/skin you want to have upon spawn.

2.

Now you get moved to the position at which you saved or which you will spawn at in he first place with your new model

Why all that?

1. Teams get recognizable. So its easier to spot who is your buddy and who isn't

2. Personal style. It bugs me that I look like everyone else.

3. Easier spotting of PvPers. People can tell you now how that guy x usually looks like or how the person that just shoots at him looks like.

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Basically that is good, but the skin you selected should stay with you at least until you die and respawn.

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Basically that is good' date=' but the skin you selected should stay with you at least until you die and respawn.

[/quote']

Why is that? You can wear new clothes about any time you want. Just dress up in them.

Your proposal would limit people who find others and want to group up with them and choose the same model.

But it has the advantage that PKers can't "hide" by logging in with another model.

But well... better your idea than the current system with the "ugly" survivors and the horrible bandit system.

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I would be fine with being able to pick skins of certain classes.

For example, if you are a bandit, you can pick multiple skins, that look "bandit" like. For example, there's a few other german skins that would work well, also there's a few Chedaki rebel skins that are notably bandit-like (There's one with dual ammo belts around his chest, a black cowboy hat, and a hunting jacket.)

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I would like to see challenges to unlock skins. So say you have to kill 50 zombies in one life and then you unlock a new skin. Or maybe you have to survive for 30 mins and then you unlock a new skin.

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I would be fine with being able to pick skins of certain classes.

For example' date=' if you are a bandit, you can pick multiple skins, that look "bandit" like. For example, there's a few other german skins that would work well, also there's a few Chedaki rebel skins that are notably bandit-like (There's one with dual ammo belts around his chest, a black cowboy hat, and a hunting jacket.)

[/quote']

I dislike this because its too gamey.

Let people dress like they want and stick with it until they respawn.

Why should a bandit around around dressing somehow... special?

This would just result in the same MESS we are in right now. We have more than half of all survivors being Bandits. Its just and ridiculous amount.

The morality system has to go and people have to be identifiable by their looks.

A real PvPer will be proud of being famous and will always pick his same model people know him in.

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I'm totally in favor of allowing players to choose a starting skin. This could lead to a much better dynamic in how players form groups and judge other survivors, rather then the "black or white; Kill on sight" thats been going on.

'Variety is the spice of life', as they say.

Heres a few vanilla assets that may be suitable-

http://community.bistudio.com/wiki/File:Arma2_INS_insurgent.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_ak47.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_soldier.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_soldier.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_ak74su.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_warlord.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_akm.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_pilot.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_local.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_forester.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_officer.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_commander.jpg

http://community.bistudio.com/wiki/File:Arma2_FR_medic.jpg

http://community.bistudio.com/wiki/File:Arma2_FR_grenadier.jpg

http://community.bistudio.com/wiki/File:Arma2_RU_captive.jpg

http://community.bistudio.com/wiki/File:Arma2_CDF_captive.jpg

http://community.bistudio.com/wiki/File:Arma2_FR_captive.jpg

And here an OA models that might work well also-

http://community.bistudio.com/wiki/File:Arma2_TK_SF_soldier.jpg

I tried to stay away from anything too "Military" as to keep the scavenging survivor effect.

Of course this would mean the end (or drastic redesign) of the 'humanity' meter.

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Of course this would mean the end (or drastic redesign) of the 'humanity' meter.

Unless as your humanity dropped your skin selection grew more and more limited until the game changed it for you.

Imagine mr.pewpew after sniping his 30th bean-troop that afternoon suddenly finding himself in the bright orange jumpsuit of an escaped convict, maybe smeared with blood, etc.

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Of course this would mean the end (or drastic redesign) of the 'humanity' meter.

Unless as your humanity dropped your skin selection grew more and more limited until the game changed it for you.

Imagine mr.pewpew after sniping his 30th bean-troop that afternoon suddenly finding himself in the bright orange jumpsuit of an escaped convict' date=' maybe smeared with blood, etc.

[/quote']

Quit posting such nonsense. We already went over this.

Humanity doesn't car for whether he has an M107 or an .45 revolver.

Neither does it matter for killing them. An .45 dude can be just as dangerous to you as a guy with an M107. Just depends on the circumstances.

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I'm totally in favor of allowing players to choose a starting skin. This could lead to a much better dynamic in how players form groups and judge other survivors' date=' rather then the "black or white; Kill on sight" thats been going on.

'Variety is the spice of life', as they say.

Heres a few vanilla assets that may be suitable-

http://community.bistudio.com/wiki/File:Arma2_INS_insurgent.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_ak47.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_soldier.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_soldier.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_ak74su.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_warlord.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_akm.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_pilot.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_local.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_forester.jpg

http://community.bistudio.com/wiki/File:Arma2_INS_officer.jpg

http://community.bistudio.com/wiki/File:Arm2_GUE_commander.jpg

http://community.bistudio.com/wiki/File:Arma2_FR_medic.jpg

http://community.bistudio.com/wiki/File:Arma2_FR_grenadier.jpg

http://community.bistudio.com/wiki/File:Arma2_RU_captive.jpg

http://community.bistudio.com/wiki/File:Arma2_CDF_captive.jpg

http://community.bistudio.com/wiki/File:Arma2_FR_captive.jpg

And here an OA models that might work well also-

http://community.bistudio.com/wiki/File:Arma2_TK_SF_soldier.jpg

I tried to stay away from anything too "Military" as to keep the scavenging survivor effect.

Of course this would mean the end (or drastic redesign) of the 'humanity' meter.

[/quote']

ArmA 2 models are still not suitable. Only OA

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Quit posting such nonsense. We already went over this.

I don't know why you think it nonsense. You are the one suggesting an elaborate custom skin selection routine when obviously there are other things that need attention more.

Everyone pretty much agrees that the current bandit skin system is wrong... over half the community is now running around in bandit skins. You want more skin selection, I just suggest something that works at least in the same spirit that caused the bandit skin to be used in the first place.

Someone doing nothing but killing other characters to get the high spot on the murder chart would be considered insane in real life. Forget the "escaped convict" reference... use "escaped asylum inmate" instead.

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Quit posting such nonsense. We already went over this.

I don't know why you think it nonsense. You are the one suggesting an elaborate custom skin selection routine when obviously there are other things that need attention more.

Everyone pretty much agrees that the current bandit skin system is wrong... over half the community is now running around in bandit skins. You want more skin selection' date=' I just suggest something that works at least in the same spirit that caused the bandit skin to be used in the first place.

Someone doing nothing but killing other characters to get the high spot on the murder chart would be considered insane in real life. Forget the "escaped convict" reference... use "escaped asylum inmate" instead.

[/quote']

You people probably don't get it and haven't played many games which had PKer factions.

Having PKer factions PROMOTES PKing.

Since I have an bandit skin I kill anything I run into. Why? Because they will try to kill me anyway.

And if somebody will kill you, be faster than him.

I do not care whether he will try to kill me with a .45 Revolver or a M107.

And the south is the most active area because travelling to the north takes an hour alone. If you then get killed you not only lose all your equipment but also will most likely not be able to catch up with your remaining teammates this evening.

Lets say you start at 19:00 in the evening.

All of you arrive in the north at 20:00.

You stroll around for an hour together -> 21:00. You meet an sniper, he kills you, the others root him out.

For the travel you will want some new items, so lets say 10 minutes to the next big city, 20 minutes gathering. 21:30.

You travel back to your buddies in the north. 22:30. Almost bed time.

On the other hand if you just hang around in the south you can even meet up in 10 minutes after you die. And the other ones can help you gather new items.

This is the reason why all hang out in the south if they are in a group.

Going north nets you nothing. Fire station and Balota airport have the same item spawns as the far away north spawns.

Oh and about the REALISM part:

Nobody would try to get the first place on KILLED and TRAVELED, too. Neither on the BANDITS KILLED.

Yet some have thousands of zombies killed.

And even if I play an escaped inmate. He escaped, got the clothes of the nearest dead guard or soldier and now happily ever after kills other persons.

So what is your argument here?

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So what is your argument here?

I don't have one!

I'm only suggesting that Charlie Manson, with a swastika carved into his forehead, probably wouldn't be able to go wandering around in public very easily without being identified or at least people trying to avoid him on appearance alone, even if he was wearing an Armani suit and tie.

The bandit skin was originally implemented for one reason and one reason only. As an experiment in controlling "pew pew". It doesn't work. If the devs are to follow your suggestion and allow more variety in player skins then why not have the Charlie Munchy... ooops... MANSON types be a little easier to recognize for what they are? This accomplishes your goal of more skin variety and would maybe push the "punish" skin concept down nearer the bottom of the humanity scale where it would probably do the most good.

Capiche?

PS For the record, yes, I've played TONS of PVP games, pure death match, and have participated in "factions" myself. This topic has nothing to do with it.

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So what is your argument here?

I don't have one!

I'm only suggesting that Charlie Manson' date=' with a swastika carved into his forehead, probably wouldn't be able to go wandering around in public very easily without being identified or at least people trying to avoid him on appearance alone, even if he was wearing an Armani suit and tie.

The bandit skin was originally implemented for one reason and one reason only. As an experiment in controlling "pew pew". It doesn't work. If the devs are to follow your suggestion and allow more variety in player skins then why not have the Charlie Munchy... ooops... MANSON types be a little easier to recognize for what they are? This accomplishes your goal of more skin variety and would maybe push the "punish" skin concept down nearer the bottom of the humanity scale where it would probably do the most good.

Capiche?

[/quote']

You are really influenced by the media how mass murderers look like.

But well, lets roll with it:

He now wears a military suit and a mask. Its the best thing for him to do. Good concealment.

How do people now see whether he is friendly or not on 30+ meters. Or even 300+ meters.

The only way is that people spread the word that someone dressed in an old russian military uniform runs around killing people.

And who tells you that people avoid him because of the Swatiska. He could be an Hindu as well.

Capiche?

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LOL Point taken.

If the mass murderer stereotype is confined to a few very suggestive skins then the "bandit skin" concept is fulfilled, orange jumpsuit or not. The idea itself wasn't bad, it's just not very well implemented yet.

I like the idea of a wider skin selection since there are very limited ways to make a visual distinction between players. I agree with you on that. But if we are going to have a variety of skins on the servers why not expand the bandit punishment to include a few different ranges?

And off topic... does he look like a friendly Hindu you would want to meet on the street? :D

Charlie+Manson.jpg

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LOL Point taken.

If the mass murderer stereotype is confined to a few very suggestive skins then the "bandit skin" concept is fulfilled' date=' orange jumpsuit or not. The idea itself wasn't bad, it's just not very well implemented yet.

I like the idea of a wider skin selection since there are very limited ways to make a visual distinction between players. I agree with you on that. But if we are going to have a variety of skins on the servers why not expand the bandit punishment to include a few different ranges?

[/quote']

Why always this carebear attitude?

Its the ZOMBIE APOCALYPSE. END OF DAYS. And you talk about punishing people?

Eristic Dialectic much with the picture?

http://blogs.discovery.com/.a/6a00d8341bf67c53ef0148c6b29352970c-800wi

http://i2.cdn.turner.com/cnn/dam/assets/120404112631-charles-manson-june-2011-story-top.jpg

Could totally not be a hippy or a hindu.

MASS MURDERERS ALWAYS LOOK LIKE MASS MURDERERS!

Mengele:

http://1.bp.blogspot.com/-EQZfXiJBeRs/TaBom0SzJ5I/AAAAAAAAACI/oBponzEeqQQ/s1600/Josef-Mengele.jpg

Hitler:

http://tst.greyfalcon.us/pictures/picturesa/al1202.jpg

Himmler:

http://www.sott.net/image/image/s2/41137/full/Heinrich_Himmler22_1682081f.jpg

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I assume that's a rhetorical question?

We can chase that topic in circles for pages of posts and I think both you and I have done that plenty already. But let's examine it one more time just because I've got a few minutes to kill...

Zombie Apocalypse? Then why aren't the zombies the focus of this game?

Why is anything not unrestricted PVP "carebear"? Ideally I'd like to see the game balance itself... the zombie apocalypse be so big a challenge that no one has the time to get bored enough to pew pew bean carriers in Cherno. But it's not there yet. Players get tons of wicked milspec weapons and then shoot other players. Plenty of games out there to play to do that... what should this one do to be different?

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I assume that's a rhetorical question?

We can chase that topic in circles for pages of posts and I think both you and I have done that plenty already. But let's examine it one more time just because I've got a few minutes to kill...

Zombie Apocalypse? Then why aren't the zombies the focus of this game?

Why is anything not unrestricted PVP "carebear"? Ideally I'd like to see the game balance itself... the zombie apocalypse be so big a challenge that no one has the time to get bored enough to pew pew bean carriers in Cherno. But it's not there yet. Players get tons of wicked milspec weapons and then shoot other players. Plenty of games out there to play to do that... what should this one do to be different?

Every other human you see in an zombie apocalypse which you do not shoot will head out to a town and loot it. Eat canned food. Use up ammunition, medical supplies etc. pp.

There are a lot of towns, you can check only one at a time and so he can loot the ones you are not at.

Its like a pack of wolves. They clear their territory of others because they would take their food.

Its perfectly reasonable to kill anyone outside of your group.

Try going north and experience it yourself ;)

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I've been north ;)

Your reasoning on treating other players just like a pack of wolves consuming supplies you would otherwise have for yourself (as well as the Hindu argument) is that both only really apply to the real world or at least movies, books, etc.

In the game the supplies will respawn... an endless supply of goodies for everyone, even if the server is full. And the people... wolves if you like... respawn too, so that reasoning doesn't really work as justification in this game. Some might say they are "role playing" it correctly but others would say they are just making the game unnecessarily difficult on other players.

There has to be a balance or Munchy & Co. will have all the empty servers to themselves, get bored and shoot each other over and over again. /end sarcasm

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I've been north ;)

Your reasoning on treating other players just like a pack of wolves consuming supplies you would otherwise have for yourself (as well as the Hindu argument) is that both only really apply to the real world or at least movies' date=' books, etc.

In the game the supplies will respawn... an endless supply of goodies for everyone, even if the server is full. And the people... wolves if you like... respawn too, so that reasoning doesn't really work as justification in this game. Some might say they are "role playing" it correctly but others would say they are just making the game unnecessarily difficult on other players.

There has to be a balance or Munchy & Co. will have all the empty servers to themselves, get bored and shoot each other over and over again. /end sarcasm

[/quote']

If I see persons in the north it means they will be heading out to towns I am near. Most likely ones I will check out too if they are valuable. (Airfield, Stary Sabor).

If I do not shoot them they will

a) take away the loot if they are faster and it takes a long time to respawn those valuable things.

b) shoot you if you get there first and get shiney things.

If they respawn they will first head out getting basic equipment in the south.

If I am north its at least an hour until I meet them again. If they ever find me again because I will move around and the town will already be looted by me.

If I am south I will probably meet them again in half an hour and they will be still gathering basic equipment and thus pose no great threat to my gathering efforts. Especially valid when at Balota Airfield. Only two hangars and the tower with the military tech. If they loot it I won't get new ammo or a better weapon. If I shoot them I get the good stuff.

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And that's exactly why I would never want PVP removed.

It's not black or white you know... I'm just trying to navigate the "grayness". :)

Ok, so the topic starter is probably getting pissed we've wandered so far off...

You want custom skins... I do too.

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And that's exactly why I would never want PVP removed.

It's not black or white you know... I'm just trying to navigate the "grayness". :)

Ok' date=' so the topic starter is probably getting pissed we've wandered so far off...

You want custom skins... I do too.

[/quote']

But still you insist that the -20000 humanity (level 1) guys should be dressed in bright orange suits because they kill bean faces in Cherno.

Yet you admit that killing even in larger amounts is most likely reasonable.

I just played for a bit and went from the 2500 straight to -8000 with 4 kills I had to make at Balota Airfield. None of them were innocent Beaners. At the end of my session I was still at -6500.

So extrapolating a bit I can clearly see myself heading out for beyond -20000 again.

And why should a guy that goes where the MilTech spawnpoints are in the south (even only the ones outside of the big cities) be dressed up all in orange for all to shoot on 1km now just because he wants the good stuff for himself.

P.S. I am the "topic starter" and ain't even mad ;)

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Yup, level 1 guys should be very easy to recognize whatever way you want to do it. It's not realistic and it's not fun for them but it's needed to help balance the game play.

The complaints you have with what I suggest could be easily solved by simply adjusting the humanity/penalty levels and how long it takes you to recover some. I say this because I can actually see reason in your argument about having to kill to get the really top shelf stuff. A few a day even isn't a game changer nor should it be if you are risking your life for the uber-bling!

But popping one every five minutes from the top of some building in Cherno, just because it's fun, needs to be curbed (NOT to be confused with eliminated all together!). Some one wants to play the psycho mass murderer, fine, but it must come at some cost or the only thing preventing a server from being blistered by them 24/7 is running out of bean carriers. My solution seems reasonable?

PS Yeah, I know ;)


Hey, bounce this around a bit and see what you think...

Put the "humanity" skins on a sliding scale around the average number of kills per hour alive or whatever. I know these devs have the stats, they seem to like stats quite a bit actually ;)

Put your basic bandit skin on when you cross the median. If the player base starts leaning harder towards PVP then the bandit skin comes on after more kills (same with the psycho) and vice versa... people start cooperating more and shooting at each other less then it might only take three or four kills (they was after yer stuff!!!!!!!) to put it on. It would basically be a self correcting system. I haven't thought it all the way out yet but thought I would share it anyway.

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Perhaps if its too complext creating a script to change skins while ingame, it would maeby be more simple to tie it to the Dayz website or forum, where you could login and assign your arma 2 ID to your forum account, once logged in you would be able to select which skin you would want from a list (with pictures) on the website/forum.

Just an idea for the devs :)

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