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Deviationist

Dogz

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Dogs... Alright so I have some crazy thoughts. When I have a strike of insanity I like to share it, cause although lightining doens't strike twice who's to say you cant hit a friend with a taser in the hopes of tricking him into believieng otherwise.

In a nut shell:

Dogs rove in wild packs aggresive to players. Disable one through knocking out its legs, 'remove' the rest of the pack, bandage the animal to make it friendly, then feed it raw meat to gain its trust and affection. Once earned the dog is yours for its lifetime. They remain on the server permanently even if the player is logged out. Aggresive to players that come into their territory. Mans best friend ;).. although not completely under your control.

A little more:

The notion of acquiring a dog as a pet is interesting. What can it do? How does it interact with you? With other players? to sound? to gunshots? wild animals? can you train it? does it have a robust A.I. or is it heavily player controlled (personally I hope not).

How? Nothing in this game comes for free. Although most things are not hard to acquire (once you understand the loot spawns) they are still challenging and very interesting to gather. Hence roving packs of dogs guard the wilderness (zombies to the cities, dogs for the forests) and if the player is to acquire them there should be a system in place that does not simply give but instead allows the player to get one through interaction. So if our hero comes upon one it is part of a pack and has to be disabled so that it can be seperated from the pack and converted.

Purpose? Well what can it do? How does it change the dynamic before us? First off it is like a vehicle and persistant to a server, limited amount of time before disappearing/reverting to wild. They will stay relatively close to the players log off location (a form of server persistant vehicle/tent protection). The A.I. will recognise players that have been within the owning players vicinity and not killed so it will slowly become less likely to attack players that the owner does not attack. It won't attack other players unless they are damaged by the player or damage the player. However it will growl & face in the direction of survivors nearby before the player might hear or see them.

Twists? Any player that has attacked and killed a survivor recently becomes suspect to these animals unless a well known via the players lack of aggresion towards them for a consistant time within thier company.

Other survivor interaciton once tamed? A survivor that can approach another mans dog and scratch or feed it raw meat will gain its trust (various based on interaction level scratch low, meat high) if the owner is near he can conrol the dog (based on if he is shot or if he shoots the other person involved). These details relate to the dogs circle of trust. Once in a player is good with anothers dog unless he injures the survivor that ownes said animal. If he does (even accidentally) then gaining trust starts over from square one.

My thoughts on the notion of dogs. Please tear em apart or add as you see fit.

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Sounds like a minecraft thing.

But I'd like to have a german shepard with me when I travel alone. Might be kind of cool. But it wouldn't really fit too well in this game, going mostly off the AI system of Arma... Which is to say... Lacking.

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Dogs are already built into the arma engine. Rocket said at Rezzed that they will be implemented into the game

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