Nem3sis 11 Posted July 11, 2012 After reading some of the other threads, it is appearant that we are all pros at everything. Need to fix a car? I got it. Need a Doctor? Sure, I can do that, too. Oh! Look a helicopter! Yea, I pilot on the weekends... Suggestion: It can be randomly given or an option to choose(preferably an option as you do choose what career you have in life --and people will just spawn/die until they get what they want), but have a list of careers to choose from that would make since in a survival situation (aka your job before the world went to crap). All skills can be obtained over time/practice, but until skills are honed, the effects are limited or in some cases not available. Only one skill can be mastered, the rest could earn up to the expert level. average>skilled>expert>master --Just an example. Depending on what career you choose depends on how long it takes you to level up an opposing skill or may even disable other skills. (Doctor studies medicine, no way hes got a straight shot; or Chef cooks a mean meal, but can fix a car to save his life --no pun intended)Example:Chef- Cooked food heals more. Takes longer to become hungry. Cooks food fast. Has no chance of burning food.Vs.Average Joe- Will get hungry faster. Takes much longer to cook. Cooking food has a chance to burn. Over time, can get better at cooking, but can't become master. So, there is always a chance to burn food.NOTE: In this case, a system where the grade of food matters should be added and all canned foods should be heated before consumption. can of pasta(average), burnt meat(poor), cooked meat(excellent).Careers:Chef - Cooked food heals more. Takes longer to become hungry. Cooks food fast. Has no chance of burning food. Enables the ability to gut animals.Doctor - Can apply bandages faster. Enables the ability to give blood transfusions.Mechanic - Can repair vehicles faster. Enables the ability to repair engine and rotor (and fuel tank?). --everyone can replace a tire or put gas in a carSoldier(or Cop) - Can shoot farther and more accurate with any weapon. Also, more accurate when recovering from running. Reloads faster. Enables the ability to use the high end weapons at start. --Other professions require expert to equip say a M16, skilled to use a shotgun.Pilot - Enables the ability to fly. Longer to become thirsty(Years of flying has taught you to conserve drinking as to not urinate as much). Less fuel consumption while flying. --Pilots take quickest path and smoother turns while flying, those little extras save gas.NOTE: Some tasks are fine as is, so some of them would need to take longer as to provide a balanced benefit. Others currently take forever and would need to be faster as the skill increases. (Ex: Cooking speed is fine currently(I say expert level), increase the time so that the Chef career becomes desirable. Bandaging takes forever(average), reduce the time as this skill increases making the Doctor career more desirable. ETC.)Summary:This would promote teamwork as one skilled profession would rely on the skills of another. Also, would give players something to work at other than the current search and destroy (scavenging and killing). What do you guys think? Any other jobs need to make the list? Or perhaps an adjustment to the current ones? Keep in mind that there needs to be a balance to each and that I tried to give each career an edge that no one else would have. Share this post Link to post Share on other sites
Nem3sis 11 Posted July 11, 2012 (edited) Ok so after looking back I guess we all read the same post and got the same idea... :/ Edited July 11, 2012 by Nem3sis Share this post Link to post Share on other sites
Nem3sis 11 Posted July 11, 2012 After reading some of the feed back from people(on similar threads), instead of choosing at the beginning, let it be something to work towards and when you've mastered one you become known as a dr. or mechanic.. etc.I still favor the choice at the beginning. Share this post Link to post Share on other sites
Nem3sis 11 Posted July 11, 2012 After reading some of the feed back from people(on similar threads), instead of choosing at the beginning, let it be something to work towards and when you've mastered one you become known as a dr. or mechanic.. etc.I still favor the choice at the beginning.Think along the lines of the elder scrolls series... you wanted to be a mage, you had to cast a ton of fire balls... etc Share this post Link to post Share on other sites