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damonxwind

Circumstantial Zombie Damage

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Okay, I'm fairly certain this is already implemented to a degree, but I think the following variables should be implemented for zombies, the damage they do, and the probabilities of them breaking legs or knocking you out.

If you are facing the attacking zombie, it should do less damage. The human body, eyes and brain work together extremely well, and outside of conscious control during combat. Your body WILL react to incoming attacks, and more often than not, it will defuse the attack enough to avoid significant or crippling damage. Rather than implement a blocking mechanic, keep the matter out of the hands of the player, and automatically scale back the damage based on the damage that theoretically would be decreased from the actions of the player.

A zombie's combat effectiveness should be directly proportional to the number of zombies within attack proximity of the player. A lone zombie shouldn't be all that threatening. In popular culture examples, the threat of zombies is directly proportional to the amount of zombies, and an average person can maintain themselves in combat with a single opponent long enough to flee. Whereas fighting three or more opponents causes the mind to feel overwhelmed, and become incapable of dealing with even one of them, since assigning priority to one will leave the model vulnerable to the others.

A zombie should have a damage and stat effect modifier for the first attack during a sprint. A charge attack will naturally be more effective than a standing attack.

A zombie should not be able to knock out or break legs on it's first hit, unless it has a significant modifier such as flanking in its favor. The brain and body's synergy, and therefore their reflexive reaction time, are at their peak in the critical moment of the first attack, if they eyes can see the incoming attack, the body WILL block it if it is physically able/has enough time. Since the Zeds in this game employ swipes and haymakers, the body would have plenty of time to block.

The longer the zombie and player are in combat, the more likely it is that serious damage and stat effects will happen. Stamina, both physical and mental set in. The body or mind will make mistakes eventually.

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Great idea.

I would allso like to see an abilety to kick, punch, pistolwhip, riflebutting and/or the abilety to push zombies away, because it definetly is one of the things we humans are actually capable of doing when someone/thing gets too close. If anything it should create a space between you and the deadite and possebly daze or maybe even knock it down so it has to get up again, opening a window for us to plant some lead in the brainbox or run away.

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