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seaweed

Server Hoppoing Player Presence Check

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This is a suggestion about how to prevent "server hoppers" from spawning behind people in buildings.

Player presence detection algorithm.

If possible, it would be a good idea for the server to run a check for any players present, let's say within 50m radius of the spawn location, before the new player is allowed to enter the server.

If another player is detected within that distance, than a message stating something like "Your spawn location is currently occupied, please try again in a moment" would display, and a new player would have to wait for the location to free up before being allowed to spawn in, or would have to go to another server.

This check would serve the purpose of preventing people from spawning inside the Barracks or Stores, for example, when other players are already occupying the bulding. Many people have been killed by players spawning inside buildings right after those very buildings have been "cleared" of enemy presence.

PS.

Somebody, please correct the title spelling because apparently I'm not allowed :-)

Edited by Probex

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A bump for self. I do not want this issue buried, because it is an important one.

Moderator: Please change Hoppoing to Hopping in the title for me :-)

Edited by Probex

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