Milney 0 Posted May 17, 2012 Not sure if this has been suggested before, but couldn't find a thread covering it on the first few pages.My suggestion is fairly simple, though I'm not sure how technically challenging or feasible it would be:Have the character spawn location be independent for each server (so saved locally on the server rather than on the HIVE server with the character data).The main reason for this is two-fold.First, it would remove the "loot-scrollers" who clog up valuable resource and server space by flicking through servers after having run to, say, the NW Airfield on one to clock up the loot.The second is to prevent those who abuse the central spawn location to create "inpenetrable" bases. Three times in the last few days I've had to log onto a different server after the main one I use has been down, and in each of those cases, spawned trapped into a completely walled in compound with a bandit camping in it (who then proceeded to murder me as I couldn't get out). The real issue though is that these players camp safely in their fortifications, upon killing a prey outside of the fortification use the ladder bug to exit the position, loot the corpse, then server scroll to move to a server where the position isn't boxed in then relog onto the original server.Suffice to say it's frustrating and immersion breaking. Share this post Link to post Share on other sites
mooncabbage 2 Posted May 17, 2012 I think you bring up some valid points, but the server to server persistence is one of the things that makes DayZ interesting. I don't know what the best solution is, but it seems like taking away the persistence to solve the exploits is less than ideal.I think players should be able to camp safely in their fortifications, it's the server switching to get in and out that's the problem. It cuts both ways too. A group of players who've fortified an area could be totally destroyed by someone teleporting in as it were from another server, and that doesn't seem fair either.Also, with the current state of servers, ie. 50 slots per server, and all of them full, it seems like having per-server characters would encourage people to want to only play on one server with their friends, putting more stress on servers. If it was going to work at all I'd suggest you'd need servers to be capable of supporting a LOT more concurrent players. Share this post Link to post Share on other sites