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Grandpa Jimmy

More logical loot spawning

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I just replied this on the general forum, but the thought belongs here in suggestions.

....

Probably too much to ask of an Alpha, but...

Military-grade weapons should be spawned in barrack gun racks,

Wood should spawn in wood holders,

Hatchetts should spawn in the tree-stump things,

Houses should have household stuff (matches, food, civ backpacks, flashlights, maybe basic handguns and handgun ammo) and not shotgun and military ammunition, chem lights, road flares,

Road flares and Jerry cans and auto parts at gas stations,

Basic guns, crowbars, hunting knives, shotgun ammo ought to be in barns

Deer stands ought to have knives, lee enfield and Winchester, basic ammo for hunting rifles and shotguns

Make things a bit more logical; seems the spawn probs could be adjusted a bit

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Sounds absolutely great. I would agree in almost every term. Military weapons like AKs are far too easy to get. Having more peasant like weapons which are unaccurate and help making fights in lower equipped areas more intense is a great idea.

The Balota airfield for example would turn into a ragefield of combat :D Everyone would run there to catch a M16 or AK instead of just running north of Kamkenka and having a chance of nearly 100% having one ^^

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Meant to add that this list was prompted by the inaccessible gun racks, log bins, and hatchetts in logs that spoof all of us at least once.

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I would be okay with removing all/most military gear, and making it spawn super rarely. More civilian-grade weapons, and in military zones, more "Common" military weapons, such as regular M16's, AK74s, etc. M4A1s, LMGs, Snipers much more rare then they are now.

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Yes. I agree with all points OP. The spawning could definitely be a lot more logical. It's kind of absurd at the moment.

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yes I like. Not the exact details you mention but that the item spawns need to be reworked and thought out a bit more.

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