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Jasper (DayZ)

Hunger/Thirst overhaul

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It seems there is quite an emphasis on realism within the DayZ universe. 24 hour day/night cycles, broken bones, fatigue, hunger, thirst etc.

Such an emphasis on realism would imply these features would actually be realistic, right? I think not, at least not yet.

In reality, one could survive at least 3 days without water, a month without food. In DayZ, you couldn't survive anymore than a few hours before blood starts myraculously squirting out of your body and your character dies a painful death.

This isn't realistic!

I suggest that the hunger/thirst system is revamped at some point during development. Perhaps making it a little more realistic. For example, thirst should last half a day before seeing effects, hunger should last 6 hours before we suffer fatigue.

Maybe make the hunger/thirst level depletion relative to player activity/time running etc.

Anyone else share the same thoughts?

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Well I think the problem is not the food / drink . Its the day night cycle. Id like to see it speeded up a bit. For one thing I can usually only play after work so local servers are always dark, Id like a bit more variety! Plus it would fit the scale of other times in the game better. Like the issue you have raised.

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Tricky one.

How long could you survive without water including intense physical exhaustion (running from 50 zombies?)

Yes realism is a vital part of what makes this mod work so well but I just feel there is going to be a limit to it. There has to be. Else the dev team will be forever coding for every thing that's realistic in real life.

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