spazfokel 1 Posted July 9, 2012 So I figured I could spare some of my income and got myself a server for that neat mod of yours. Unfortunately, that isn´t exactly as easy as entering some credit card details. One of the biggest issues I see at the moment is that DayZ want to make sure that nobody destroys the experience people have with the game. So far, a completely legit thing to aim for, and totally understandable to apply this particularly to server admins. Problems start where this currently leads unfortunately to something that literally leaves us with being people paying for capacity for the masses the hype drags towards DayZ. Which is fine. I don´t want any fancy spawn console, superpowers, uber privileges or appearance in the credits when the game goes standalone. All I want is some system in what happens, especially around updates. - why not enforce the signup for your support portal, so nobody is being signed up by their provider for a instance ID, thus not having access to this portal. - why not supply patchfiles to providers beforehand? I reckon you don´t randomly decide to push a major update. - why not even go as far as having the update pushed during a general scheduled downtime? Imagine, all major providers (and yes, I´m sure you know of each and single one out there that is to be considered serious) getting the necessary files 24h before official release. They prepare the push, and either enforce their servers to shut down, update, and restart - or they unlock the update pack in the respective admin panel at given release time, giving the admins the choice to push the update through right away, or wait how it works out. the latter takes some load of the hive, the former ensures that you have everybody on the same version at any given time. the latter alternative above can be supported through a newsletter formatted notification sent to all server admins with a reasonable notice, giving them the information they need. This is btw where that enforced signup for your support portal thing comes into play again. All part of a big plan. :> Yes I know being that open with information does support leaks, but what´s the worst to happen, people being excited? As long as you rely on amateurs to host your game, you can´t really expect a secrecy standard of AAA releases. I see where you are coming from being all cocky and "nobody asked you to pay for a server, now play by our rules". Rules are fine, but make lives a tad bit easier, or at least give some involvement. I´d like to give my server community the chance to play the new patch right away. Most people using Six Launcher as encouraged to didn´t exactly have the choice to update or not. If I wanted to, I´d even like to hold back a update until it runs stable. Of course that doesn´t exactly help with people testing the new update. But you sounded pretty proud on rezzed about those peak numbers, and how many unique player there are. Damn you so can be, but I´m sure we are at a point here where the actual mass of players doesn´t give much more than statistical data that you likely make use of for your work on the balancing. Keep in mind who pays for exactly that success your mod is having, if you measure your success in numbers, remember who gives them the place to play. If there are about 1000 servers, that cost an (low estimate) average of 50€ (convert as you like), 50 grand are spent a month right there. I might have been carried away a bit, but hell... Not that I have exactly a lot to do with my time but waiting for my serverupdate to be pushed. :>Try to find a way that doesn´t feel as bad, and is maybe even a bit more practical. Then I´m a happy camper... with a raided tent. Share this post Link to post Share on other sites