Howler 12 Posted July 9, 2012 Ok... well not literally, or even virtually.I found myself thinking recently - how come we never see any infected survivors wandering around? Surely if they get mauled by a bunch of the walking dead, they too should become one of them?A typical player would do their best to avoid as many of the walkers, crawlers or derpers (that's what me and my group of Dayz companions call the hoppers, because let's face it - they derp hard, much to our amusement and fear).Sure, you'd possibly take out a few to:- Clear a path- Create a distraction- Stop them chasing after you for your warm tasty bloodAnd so on...But it's rarely for the minimal loot they carry.So I propose this. Survivors who die by zombie bite or attack join the infected on their tireless romp around the cities or towns they inhabit.Just like a random heli crash site, this will generate sources of loot that are not unrealistic and helpful to spot.Please critique my suggestion. I enjoy being undermined. I feed off of it ;) Share this post Link to post Share on other sites
saz 3 Posted July 9, 2012 There is one problem though... they aren't dead. :/ Share this post Link to post Share on other sites
Howler 12 Posted July 9, 2012 Ah yes. Well then infected!I simply meant infected survivors. No more, no less. Share this post Link to post Share on other sites
Bental 10 Posted July 9, 2012 +1 Yes. Zombie killed players would be cool if they roamed where they were killed with all their loot. Share this post Link to post Share on other sites
Howler 12 Posted July 10, 2012 I appreciate the +1Is there any way that this idea can be improved upon though? Share this post Link to post Share on other sites
RIGHTLY 87 Posted July 10, 2012 Well these zombies should be harder to kill depending on what loot they have. If all they have is a crowbar and some food then it wouldnt take much effort at all, but if they have some sort of AWESOEM SURCE, TACTICOOL, WEPOOON then they should take plenty of shots to bring down. Share this post Link to post Share on other sites
Howler 12 Posted July 10, 2012 They will have dropped any weapon they were holding. Not sure an infected would feel the need to keep it :PBut anything within their pack, main inventory or their sidearm would be up for grabs.I disagree with the amount of shots it would take though. Sticking to the standard infected shot requirement would keep it within the realm of realism and not turn it into a "miniboss" of some description. Share this post Link to post Share on other sites