bloodxgusher 0 Posted May 17, 2012 Did a search and did not come across any threads on the subjectThe Proposal: TerritoriesBasically giving the player whether Survivor or Bandit to setup and claim a territory.1. This would clearly draw the line in the sand thus creating actual factions.2. These places would offer a temporary safe-haven OR and objective somewhat forcing others of the same faction to work together to protect this location or see it over-run by zombies or members of a hostile faction. Allow players to stash items for safe keeping (((all providing this is something the servers are stable to enough handle)))3. This can be done a number of ways.a. These locations start out as structures or objects purely created by the player using objects obtained from the world as he and she do their exploring/scavenging. (*( I know what your thinking, how could this be done? These locations would only be relative to THAT server and not everyone else)*) My only solution to that is becoming a player/supporter of that particular server to maintain your factions territories thus building small networks on servers.ORb. These locations become part of the mission. The developers plop down these centers of importance and it is up to the player to explore the map, find them, maintain them and alter them. Every so often, new locations can be placed or moved to create new interactions and varietyORc. These locations in a less direct form, are implemented as quest/missions that randomly pop up OR are activated dependent on what type of item the player picks up or where he/she has been. Essentially these missions/quest would give the player a reward, for maybe gathering a resource, helping a NPC or simply clearing a mob of angry man eating people.I can most certainly add more but lets see what people think about these few ideas AND if they are actually practical for Arma 2 or Arma 3.Thanks for reading. Share this post Link to post Share on other sites