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deltaforce11

Global profiles & Safe houses.

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I was thinking about this the other day, it doesn't really influence gameplay much however i think it might make a nice addition.Global profiles

[Forum] :exclamation:

Records total zombie kills (regardless of deaths)

Records deaths.

Records player kills.

For every 100 appoints user a is awarded a rank.EG. Basic Survivor, Zombie Executioner etc etc...

Has Karma rating, for every player kill -10 for every zed +1

.Karma rating is displayed on characters shoulder, perhaps a small badge of some kind, Updates every so often.

Benefit: Before teaming up or if you are a lone survivor just starting out it would allow the user to make a decision at to whether or not the other player is trustworthy.

Safe houses [unfinished idea] :exclamation:Now I understand that we have tents, a safe house would not store vehicles! Safe houses are old abandoned pillboxes (WWII era) scattered across the map, or may be old sheds where users can store ammunition and supplies, these safe houses must be either built or repaired and can be camouflaged with the correct items.

An investment in a safe house would have to be huge and perhaps spread the required items across the entire map? Safe houses require a key or perhaps a key code to enter..

I will come back to that last idea, safe houses are not meant to make tents useless however tents are can be packed up and moved about, these buildings cannot. Other players cannot enter and as mentioned above can be camouflaged.

I always thought it would be interesting to give the players a chance to control small areas of the maps (Like castles) for clans and what-not. simply because I am tired of finding out people have had all of their loot stolen (even tho, i understand its part of the game n all that blah blah). If safe houses are left untended for over a month it slowly starts to degrade (like a normal building would) and then collapse and disappear. as i stated above this idea needs a lot of work..Clans :exclamation:Clan chat channel - Users must have a walkie talkie (Like suggested in the idea thread) to use this channel, each clan has a radio frequency.I think in general if we had a structured clan element to this game it would greatly increase the amount of teamwork involved, users can apply for clans using in-game MAILBOXES or noticeboards but requires some form of pen/pencil to mark.

[Another unfinished idea]

Technical - Trucks and jeeps with mounted guns on them, Requires a special mount drop, and a M249/M240.Player owned tree houses - A random idea

Player owned Zip wires - Useful for players without vehicles (Given how people hoard these, this could provide a network of transport for groups and lone users).

I can sense that most of my ideas will have a good counter-argument however these are just some of my unfinished thoughts..

Edited by deltaforce11

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Would we be able to intercept other clan radio frequencies?

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I say a whole new dynamic would be brought about by everything that can be done with radios, especially what people DON'T know about them.

Even as far back as the 1950s, it was possible to determine the direction of radio transmissions in relation to oneself, even if one couldn't decrypt the transmissions themselves. Then, the equipment could easily be mounted on a small truck, and I'm sure it has shrunk since then. If we could get those to trace average radio transmissions, it would be great.

And of course, there should be UHF directional/ VHF military grade radios that were harder to intercept and track. Directional radios, as the name implies, need to be pointed in the direction of the receiver to transmit properly, and that could be an additional security feature AND challenge for late-game units.

Safehouses should be incorporated in the game, but shouldn't be impregnable. If there's a security protocol, there's a way around/through it. Even if it means satchel charges.

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Great, looks like I am not the only one thinking about radios and safehouses. But what do you think about the global profiles?

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