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Tiramo

-=Starter Classes=-

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Don't you think that something such as the contents of the starter kit should be a choise? Good! Because I do too! I'm pretty sure that you've noticed that when you join a server you can put your name in a ''place'', in normal ArmA 2 these will deretmine your classes; such as grenadier, machinegunner, sniper, scout and many more. (Currently, the only ones in DayZ are ''Survivor'' and ''Survivor, group leader'') This can be used in DayZ aswell, I'm pretty sure it can! I've thought up the following method for classes in DayZ:

When you have died and you have to respawn you can choose a class, once you press ''ok'' with the class you have choosen you cannot edit it when leaving the game and then entering it again, your class position will stay the same and cannot be changed. (Unless you die ofcourse.) Classes will right now only edit your starterkit and your spawn point. (As there isn't something such as skills as of now)

That's the basic idea; I've also come up with some classes that you can choose from with items and spawn points: (SK= Starter Kit, SP= SpawnPoint) (Also keep in mind that non of the spawn points will have zombies)

= Mechanic

- SK: Van (or any kind of other car) with low fuel but no need to repair, coyote patrol backpack, toolbox, empty jerry can, watch.

- SP: Garages near buildings in the middle of nowhere.

= Hunter

- SK: Hatchet, hunting knife, matches, coyote patrol backpack, 2 steel bolts., bandage.

- SP: Deerstands.

= Armed civilian

- SK: Revolver, czech vest pouch, 3 .45 ACP, painkillers, flashlight.

- SP: Residential areas.

= Doctor

- SK: Blood bag, 2 morphine auto injectors, 2 bandage, painkillers, coyote patrol backpack.

- SP: Hospital roofs.

= Explorer

- SK: Compass, map, tent, ALICE backpack, binoculars.

- SP: The woods.

= Recruit soldier

- SK: M16A2, (or any other assault rifle of that level) 2 STANAG mag, military flashlight.

- SP: Barracks or army tents.

Ofcourse, this whole thread is just a suggestion. These are all just some ideas, some may be overpowered, some may be underpowered, but it's about the idea.

I hope you agree with me on this idea, and that it may have a chance of being added.

Happy survivaling!

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I would be afraid, that a lot of people would choose the soldier type and would do some spawn camping to kill the other guys to get there gear.

If you want some different perks I recommend not giving them different starterkits, but different abilities. for example the doctor guy can carry more medical equipment and is more effective than others.

cheers!

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I would be afraid' date=' that a lot of people would choose the soldier type and would do some spawn camping to kill the other guys to get there gear.

If you want some different perks I recommend not giving them different starterkits, but different abilities. for example the doctor guy can carry more medical equipment and is more effective than others.

cheers!

[/quote']

Yes yes, I agree with that, but like I said because there's currently no sort of ''skill'' mechanism this seems a good alternative.

And besides, spawn points are random, someone must have a LOT of patience to just stay at one spot waiting for players to spawn.

But thanks for the feedback. ;)


I like the idea' date=' but it honestly doesn't look like it'd pan out to work properly.

[/quote']

Well maybe if guns would be taken away from the starter kits then it would be better, BUT not long ago you used to spawn with a makarov! and that worked out fine didn't it?.... sorta :P

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Try adding some disadvantages to each class you suggested, generally I like the idea of different specializations - because in the typical apocalypse setting specializations play a big role. There needs to be balance somewhere, or else everyone will just pick the soldier.

For example:

A soldier wouldn't be able to give a blood transfusion, fix a car, gut an animal.

A doctor wouldn't be able to use automatic rifles, fix a car or use a map/compass for orienteering.

A civilian should be a jack of all trades, able to do anything but not especially useful.

Etc. etc.

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I must have wandered onto the TF2 forums by accident...

Could a kind soul redirect me back to the DayZ forums?

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i dont like the idea, simply cause it doesnt feel realistic to have Classes to choose from in real life ..

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I dont like it, thats is making everyone's life a lot easier.

Why do you think the start items were removed?

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THX God rocket told there will be no classes

Yes he said no classes, but a certain kind of traits/skils - like for example being good at orienteering etc. - so maybe we don't get something like fixed classes but some kind of special area of interest.

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Still no. He actually used direction as a direct example. He wants real life skills to be transferrable into the game.

So, if you want to be good at orienteering, learn to read the stars, sun, or terrain on a map.

You can easily learn to find north, though finding yourself on a map takes practice.

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Yes he said no classes, but a certain kind of traits/skils - like for example being good at orienteering etc. - so maybe we don't get something like fixed classes but some kind of special area of interest.

Still not going to happen, Day Z has never been about that and never will.

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