Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
FlashHawk4

Sound Dangers?

Recommended Posts

I'm sure a lot of you have played Left 4 Dead.

Oh God, put down the shotguns! I haven't finished yet!

Before you beat me to a pulp, I'd like to point out that they did do something I found pretty cool: at points in the campaigns, you triggered loud noises invite environment, like fire alarms, generators, garage doors, etc, the sound of which alerted all nearby zombies and drew them towards you.

Since zombies in this game are the type to respond to noises in their environment, I think this could make a nice addition to the game. Think about it: we all rush to the airfields to search for overpowered loot, but what if we had to open those huge, noisy hangar doors a little, and put up with the zombies rushing to investigate, before we could enter them? What if certain buildings, like armories or gun stores (just an example), were locked and had break-in alarms that would sound when you forced your way in? What if some cars were locked, and you had to break the window and trigger the car alarm before you could drive it the first time?

So far, as long as you were careful to walk quietly, use trigger discipline, and avoid throwing things, you can avoid about 80% of all zombie encounters. I've seen lots of suggestions to increase zombie awareness, increase zombie quantities, or increase zombie qualities to make them more dangerous. What if we incorporated situations like the ones I just described, to make a heightened risk/reward ratio and make zombies, and other nearby players, more relevant AND threatening to the silent, deadly elites who have nothing better to do than storm through military bases and menace other players at the moment.

Sorry for putting up two threads so closely to each other, but I'm an idiot and would forget what I was thinking about if I held it off too long. Think it over, and leave your feedback if you have anything you think needs saying!

Share this post


Link to post
Share on other sites

Remember there is no power so most alarms will not work.

However, I like the idea of large metal doors creating a lot of sound. Not so much regular doors, as one would logically try to open them quietly,but maybe a 5% chance for a loud noise when opening regular doors.

Flares in buildings (mostly residential) could trigger a battery-powered fire alarm, perhaps.

Walking through a pile of tin cans, bottles, or even larger vehicle parts should be just as noisy as throwing a can - crouching and crawling should not cause sound.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×