Jump to content
Marcuss95

Humanity should reset on death...

Recommended Posts

The whole bandit vs survival system is flawed, and I'm pretty sure the dev team wants to scrap it.

In a real survival scenario, you wouldn't know who to trust, and what they were wearing wouldn't make a difference. I say let people choose their skin somehow (idk if arma2 supports this, but arma 3 does for sure)..

We could go even further than this, and clothing could be a findable item. So if you want good camo to blend into your surroundings, you have to find it.

Share this post


Link to post
Share on other sites

I think the whole bandit system is absolutely terrible, like the global chat, it takes away a lot of the authenticity.

You shouldn't be able to tell if a player has good or bad intentions just by looking at him.

The game is all about decisions, risk and reward. If you see a bandit, it's very simple. You either kill him, or avoid him. The game tells you "this guy has killed other players, best to not trust him".

You haven't seen him kill anyone, anyone hasn't told you he killed someone.

Playing a friendly survivor in a group already increases your chance of survival a lot. The bandit skin only artificially reduces the changes of survival for a different play style. It isn't based on reality and is against the "anti-game" philosophy.

The game should have psychological side to it, the player should be able to lie and trick the other players for his own advantage. Even if you find a player looting a corpse, he should be able to tell you how the other guy attacked him and it was only self defense. It should be up to you to decide if you trust him, not a game mechanic which tells you what happened.

The fact even death doesn't reset your skin only makes it only worse.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×