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1. The Revolver is a Taurus Tracker Model 455 which chambers .45 ACP I dont understand where you are going? http://www.imfdb.org/wiki/ArmA_II

http://www.taurususa.com/product-details.cfm?id=119&category=Pistol

The moon clips are optional in that revolver btw. Taurus sucks anyway...

Did you look at the specs listed by taurus? It actually points out more inaccuracies of the representation' date=' which is where I was going.

New for 2002 is a tracker in the venerable .45 ACP. The .45 Stellar Tracker in .45 ACP is available in 2, 4 and 6-1/2 inch barrels and ***uses the exclusive Taurus Stellar Clip*** to ***hold 5 rounds*** of the familiar .45 ACP and allows for easy loading and ejection. The .45 Stellar features the exclusive Taurus Ribber Grip, adjustable sights and the Taurus Security System.

http://www.taurususa.com/accesories-stellarclips.cfm

These are moon clips. And I don't know of any .45 acp revolver that can go without moonclips, as there would be nothing to physically hold the cartridges in place. The round was made for an auto, such as the 1911 so the rim on the bottom is the same size as the case, so that you can use a standard extractor. But when put into a revolver there is nothing to stop the case from sliding forward in the cylinder.

This is simply about the reality of the gun being represented poorly, not in game performance.

With that said, I carry a revolver in game, and passed up many 1911's. Almost took a glock 17, but there was no ammo.

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Read on a forum of people who owned one who said they don't have to use the moon clips but if you don't it makes extracting the rounds a little more difficult thats all.

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I prefer the revolver, personally. Go into the firing ranges for the factions, and test the weapons out. the M1911 is pretty inaccurate at decent range. The Revolver is much better.

Within the ten metres where you have to shoot zombies, accuracy don't mean shit. but if I have to pop a zombie/player at long range, the revolver is where it's at.

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M1911 if far quieter and much better at taking out zombies at close range.

Revolver is more of a PK weapon.

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I will give you two more problems for the revolver' date=' as far as realism goes.

1. It isn't using .45 acp, it is using .357 mag.

How do I know? .45 acp does not use speed loaders. It using moon clips, which are little plastic pieces that grip the cases to hold them in the cylinder. The rounds don't have a rim protruding out of the bottom, so without a moonclip they will slide right out of the cylinder. .357 uses speed loaders, and it looks like the correct proportions between the rounds and the loaders.

2. The character couldn't hit the broad side of a barn the way he/she holds it.

Proper revolver double action grip has your hand as far up as possible, with the web of your hand just below the top, and the hammer almost hitting you when it's cocked. They way they hold it the recoil would move the gun around so much that you couldn't stay on target in the amount of time it takes to pull the trigger and fire.

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The grip on the revolver bugs the crap out of me too, it looks like you hold onto it with two fingers. Also when you fire the revolver the game makes the shell ejection sound. Little things, but being a shooter they irk me a little. .45 ACP revolvers can fire .45 rimfire, and there are speedloaders for that cartridge, but it still doesn't make the interchangeability between the .45 ACP and .45 rim make any sense. Unless your character is reloading brass everytime... I agree that they should just make the revolver fire .357. Or better yet throw in a Raging Bull .44.

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