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merropa93

Experimental Update 1.29 (Change log)

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Xbox Experimental 1.29 Update 1 - Version 1.29.160466 (Release on 14.08.2025)

NOTES

FROSTLINE EXPANSION 

ADDED

  • New section of the underground bunker on Burukan island
  • Sakhal flag and armband
  • Pilot jacket
  • Winter Military Coat

FIXED

  • Bodies on Sakhal could decay and attract flies despite the cold environment 

 

GENERAL GAME

ADDED

  • Bear headdress
  • Heavy labor jacket
  • Military sweater
  • Fox headdress
  • Military winter boots
  • Fur boots
  • Long haul backpack
  • New promo carousel implemented for the main menu

CHANGED

  • Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones
  • Assault rifle gunshot sound reworked
  • Pistol gunshot sounds reworked
  • The Server Browser now opens the "Official" tab by default if the player has no favorite servers; otherwise, it opens the "Favorites" tab

FIXED

  • Character could glitch and clip through objects when taking vaultable items in hands (T192558T193315T193320T193316)
  • Inventory could be accessed in Surrender pose
  • Issues with displaying items in Vicinity tab and being able to access them through objects
  • Reconnecting removed blinding effect of Burlap sack on head
  • Vehicles twitched when driving on concrete panels (T191309)
  • AIs could clip through closed door of specific garage building
  • Specific boat wreck model became invisible at too short view distance 
  • Unpacking a headlight had no audio (T192384)
  • Plums disappeared at too short view distance
  • Aiming with M79 removed night vision (T193230)
  • Part of bear attacking audio sample was incorrect (T192086)
  • Fixed multiple locations allowing to look through structures (T191053)
  • Windows in specific garage building were missing collisions
  • Humvee was Missing Getting In/Out Sound (T167764)
  • AP Items deployed through activate widget were missing sound
  • Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious
  • Various clipping issues
  • Cars could crash without apparent reason due to unexpected collisions with terrain (T191200T192926)
  • Under unstable or low FPS, the selected gear could be skipped over unintentionally
  • Players could see moving cars and boats glitch after reconnecting
  • Players reconnecting above the ground could be teleported outside the world (T191843T191945T191215T191664T192504
  • Deployed tripwire was not functional (T193431)
  • Start engine sound is played when player leaves started vehicle
  • Incorrect sound could be played when loading the crossbow (T191119)
  • Incorrect sound could be played when disarming Explosive with a different detonator
  • Items dropped near some specific assets could be inaccessible afterwards (T189382)
  • Certain assets would have incorrect collisions
  • Cars could crash on even roads and launch players into near-death situations (T191200T192926)
  • Exploit where players were able to duplicate items
  • Exploit allowing players to enter vehicles while holding heavy items
  • RAK now spawns chambered when equipped with a magazine
  • Players could spawn random items in their inventory (T192644T192643)
  • Players could see dynamic contaminated zones become invisible over time (T192492)
  • Players could launch themselves into the air by going prone on a car roof edge (T192699)
  • Players could freeze the client by some cargo operations (T192460)
  • Players could hit invisible barriers on some fence and wall objects
  • Item swapping functionality wasn't working in some cases

 

CHERNARUS

  • Player could see through specific wall by squeezing between it and a container (T191053
  • Specific trees were floating in air (T190606T191125)
  • Fallen tree was clipping through other trees (T190606

 

LIVONIA

  • Some items and widgets could be inaccessible in swampy locations with reeds  
  • Incorrect sizing of contaminated zones in Pavlovo and Radunin

 

KNOWN ISSUES

  • Performance and functionality issues may occur when damaging vehicle parts, some cannot be replaced when ruined
  • Indoor shots can sound silenced to the shooter
  • We are temporarily reducing capacity on official Experimental servers to stress-test full pop performance. This will cause some strain, and stability will be affected, but it’s intentional for data collection.

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Xbox Experimental 1.29 Update 2 - Version 1.29.161229 (Release on 11.11.2025)

NOTES

GENERAL GAME

CHANGED

  • General server performance optimizations

FIXED

  • Fixed a server crash exploited by users (T195100 - private)
  • Animation of taking items from the shoulder and belt could glitch (T188349T188469T188454T188536T189283T188523T191268)
  • Vehicles were missing attach/detach sounds for battery, spark plug and radiator
  • Manipulating a fire barrel could result in desync for other players
  • Indoor shots could sound silenced to the shooter
  • Chelating Tablets could cure wound infection and influenza (T194353)
  • Rain will no longer fall upwards when you run in the direction of the rain
  • Bug where items that are very wide would not scale up properly when inspected
  • Players could get teleported when exiting vehicles
  • Infected movement was stuttering at low server FPS
  • Splitting animation was not working for long wooden sticks
  • Airfield bunkers had badly placed loot spawns (T193452)
  • A ladder at the Rify ship wreck was not functional (T193170)
  • When driving with a car, the passengers could experience severe desync in their view

 

SERVER

  • Added: Player location to connection and disconnection logs (T176899)
  • Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml
  • Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555)
  • Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338T192311 - private)
  • Changed: Enabled multithreading support for Bullet Physics library

 

KNOWN ISSUES

  • Spawn points can be offset from the previous logout spot (T195627)
  • Sound source of some doors can be misplaced (T195614)
  • Cars can display glitched into the ground while driving
  • Players sitting in vehicles can be invisible to other players (a fix is being tested internally)
  • Clicking the respawn button after death can result in a freeze of up to two minutes
  • The reloading action of some firearms can glitch (T195663)
  • Base building objects might have broken collisions (T195674)
  • The moon is displayed as a square (supposed to be round)
  • Moving back and forth can result in an animation glitch
  • Exhaust smoke of vehicles doesn't stop after exiting them (T195665)
  • Persistent contaminated areas only become visible after a player enters them
  • Loading screens are displaying too brightly

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Xbox Experimental 1.29 Update 3 - Version 1.29.161281 (Release on 18.11.2025)

GENERAL GAME

FIXED

  • Some textures were not freed after being used, causing a memory leak
  • Leg pain indicators were not showing up properly
  • Persistent contaminated areas only became visible after a player entered them
  • Base building objects could have broken collisions (T195674)
  • Cars displayed glitched into the ground while driving
  • Players sitting in vehicles could be invisible to other players
  • The reloading action of some firearms could glitch (T195663)

 

KNOWN ISSUES

  • Sound sources of some doors are misplaced (a fix is being tested internally - T195614)
  • Spawn points can be offset from the previous logout spot (T195627)
  • Clicking the respawn button after death can result in a freeze of up to two minutes
  • The moon is displayed as a square (supposed to be round)
  • Moving back and forth can result in an animation glitch
  • Exhaust smoke of vehicles doesn't stop after exiting them (T195665)
  • Loading screens are displaying too brightly
  • MPK5 is missing suppressed shot sounds (a fix is being tested internally - T195313)

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