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b.i.g.g.u.s

Bleeding Control

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It would be useful and realistic to be able to use empty hands to cover wounds while bleeding. The cuts would remain (and perhaps slowly heal) but actual blood loss would temporarily stop. You could perhaps limit the 'hold wound' option to a maximum of two cuts to reflect two hands, and maybe you'd be unable to pick anything up while doing so.

How I envisage it working: Look down with empty hands while bleeding and a 'Hold Wounds' prompt appears. LMB to action, RMB to cancel and resume bleeding.  

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Posted (edited)

That would be great.

If Bohemia developed a ragdoll physics system with advanced locomotion where the character hand goes to the wound automatically, be it a gunshot or a cut, I'm not referring to the players, I'm referring to an infected person or human AI, you could perfectly do that. Both entities would benefit from this, both real players and those controlled by AI.

In medical terms, what you say can be done, is real, but the bad thing is that using your hand is dangerous, as you would be at risk of contracting a bacterial infection, which could require antibiotics if you become infected. You have to keep that in mind when making a design like this ¿Are your hands clean? ¿Have you washed or disinfected them with alcohol or bleach?

It would even be great to be able to get infected with blood and become infected (zombie) if your hands are dirty with infected blood, for example, if you have crawled on a floor with blood on you, you are stained, then if someone hurts you while you are stained, you have a chance of becoming infected, you can even infect someone if you hit them and they have open wounds. I think this would be going too far, but it would be great.

As I specified in the Infected redesign, a manual cutting mechanic where you control your hand would be great to be able to heat a knife over a fire, hold it up, and use it to hold it to an open wound and close it, as well as sterilize it.

https://www.youtube.com/watch?v=2oSbxpmMHBE

MHJYUgb.gif

 

Looking down would be simple if the game only had first-person perspective, but the game also has third-person perspective, which complicates things considerably. It would be nice if you could drag your hand to the wound in the character menu, like you do with a weapon. The first-person camera could perhaps have that more direct interaction.

 

 

Edited by dannyboyle

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