Harleus Badassimus 0 Posted July 7, 2012 Someone tried to kill me as i first enter town as a fresh character. They ran out of ammo then before i could get to them with my axe they disappear. Being fairly new i thought nothing of it, but shortly after they spawn in the same spot and run away.2 things i think would really improve this game.1- Disable instant abort, instead increase it to 30 seconds or even 1 minute.2- Create a radius around all focal points where players cannot spawn inside. (I recently lost my first character i did quite well with for first time playing the game. Got to the military field and had someone spawn inside the building right behind me and in front of my friend. We had no real weapon yet and we where both killed)My buddy was engaged by another player and when he failed to kill my buddy he instant aborted, logged into another server re-positioned himself and returned to the server above him to gain the murder. I feel this type of tom foolery is not an honorable tactic for pvp. Share this post Link to post Share on other sites
gibonez 3633 Posted July 7, 2012 Both of your problems would be fixed with server specific spawns.Location is tied to each server and when you spawn on a new server to avoid death like a coward you are spawned near the coast. Share this post Link to post Share on other sites
Harleus Badassimus 0 Posted July 8, 2012 Nice but that still leaves auto coward instant abort. If under attack they simply leave and take a piss get some junk food and come back 20 min later still on the same server. I'd still vote for a 30 sec to 1 min abort. Still being able to move while abort is initiated.I do agree with server specific/random that way u cant keep hoping to spawn near a specific location. Will coral people into being regulars in servers and create a bit of a server based community Share this post Link to post Share on other sites