sickest 9 Posted July 7, 2012 (edited) Having trouble with debug monitor covering up ear/eye icons on the right?This is how to fix it.go into steam/userapps/arma 2 and steam/userapps/arma op arrowhead and right click the .exe files (arma2.exe and ArmA2OA.exe) that run the game. click properties, then goto compatibility tab, then click disable scaling on high DPI settings.ALSO make sure both resolutions are set to the same. Edited July 15, 2012 by sickest Share this post Link to post Share on other sites
vanwarbux 0 Posted July 8, 2012 Tried it.I changed that settings Arma 2, OA and also OA Beta....Nothing, still the same. Any idea ? I lauchned the game with Arma 2, OA and OA Beta... Share this post Link to post Share on other sites
DarkSalty 0 Posted July 8, 2012 Rofl i love how you come back on your own post and like it dont work anymore XD Share this post Link to post Share on other sites
TomWilson 3 Posted July 8, 2012 One would think this is set in X and Y within the mod, and was positioned within a larger resolution than 1680x1050...from Dialog Control - biwikiPositions and dimensions (x, y, w, h) aswell as font sizes are relative to the screen (and not pixel values), normally ranging from 0.0 to 1.0; 0.0 means 0% of the screen width (e.g. the left side of the screen in the context of x or y, or 0% length in the context of width and height). This makes font sizes usually a very small number (~0.02). This percentage is only based on the standard 4:3 screen area. A dialog will look the same for all users, regardless of their monitor's aspect ratio, as long as their aspect ratio is set correctly for their monitor in the display options panel. This is only likely to be a problem, should you be intentionally trying to fill the whole screen with a dialog and the user has a non-4:3 monitor. In all other situations, this behaviour is likely to be to your benefit, as you don't have to worry about users with different setups. Keep this in mind. You can set your positions and dimension outside of 0-1 if you wish. For the most part though, it's not recommended as parts of your dialog will be drawn outside the standard 4:3 screen area. This means the majority of users could not access the items outside this area. One practical application for that though, is that it lets you make a solid background that blocks out the screen for all users regardless of their monitor's screen aspect ratio. This can be done by setting a panel's position and dimensions to "X = -1; Y = -1; W = 3; h = 3". Share this post Link to post Share on other sites