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MarmaladeToast2

Playing dead

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After being knocked unconscious, you should have the option to not get up and hence alert the enemy that you are still alive. When playing dead, you will keep your eyes nearly closed (resulting in a limited field of view) but be able to hear. This mechanic could be accessed by holding down left ctrl (or the walk modifier key) during the unconscious time to prevent getting up.

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Exactly this what i wanted to suggest also, this would give so much more interactions than just finishing player while his wake up animation starts playing. the option to stay in unconscious animation should be by default until stand up button is pressed. Also while being in unconscious animation and being awake player should have ability to speak but not move. this would give other player time to tie-up hands at least and have a talk without stress to shoot right away.  

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Posted (edited)

If anyone knocks you out they should be able to finish you off with a shot to the head if they want, you are clearly in a position of inferiority. I don't like second chances, not with infected or humans.

If someone leaves you alive, it's because they want to. I don't see anything wrong with the possibility of being knocked unconscious on the ground, because it's needed for good game play and it happens in the real world, but I see it as very difficult if a player really wants to kill you, and if a player knows that this mechanic exists, they should make sure to kill you if they really know that it happens.

I think any player should have the option to perform a QTE finisher to kill a player if they are close, such as by stepping on their head, shoveling them in the head, etc.

Another thing is if you are far away and there are infected people and you think that the other player is dead from a gunshot because he has fallen to the ground and you cannot stay there any longer because the infected are going to come for you and the situation arises that the person falls unconscious and then fortunately survives, but if you have that person centimeters away and you have him on the ground you must be able to end his life cruelly to make sure that he will not have the option to get up, just as if you also want you can leave him tied up without clothes.

The chances of surviving if there's an infected nearby who wants your flesh, or a player a few inches away who wants you killed, should be almost slim, very very slim. 

In short, it's fine for players to be able to knock you out, but during the moment of unconsciousness you won't be able to do anything, and they will know that you breathe, this way they can decide what to do with you, if they want to kill you, if they want to tie you up, if they just want to rob you and leave, if they made a mistake.

 

Something I do like about PlayDead is the concept seen in MGS V of crawling among corpses and pretending to be just another corpse. You can introduce areas where there are several dead bodies, for example inside a hospital, and if players enter you can lie on the floor and pretend to be a corpse like them. Obviously you can do this anywhere, but you will attract less attention where there are more corpses since the players will not check them all.

9HhLM1a.gif

 

This mechanic could be tied to another breath-hold button where it would show if you were breathing, as you would try to hold your breath and become completely inert.

Like in MGS V, you lie on the ground, then press triangle to enter playdead mode. Once in playdead mode, you can hold your breath with square. Playdead mode can be executed in a variety of positions. Various animations could be created to fit the infected. You should also be able to execute this animation while lying face up, prone, and even sideways. You should also be able to interact with environmental elements like a wall or sit in a chair and play dead.

 

When you wake up from unconsciousness, you could easily wake up in playdead mode, as you mentioned, with the option to hold your breath. You decide whether to get up or not, but obviously other players will see that you're breathing in your chest physics if you can't hold your breath. You could develop skill by holding your breath. But obviously it can't be eternal, because it's impossible, you'll be seen to be alive if you can't hold your breath.

 

Playdead mode wouldn't really be that complex, maybe you could just have a button to enter ragdoll mode and let yourself stay as you want, but of course, for that you have to have a minimally decent ragdoll.

This is an example of what I mean with Garry's Mod

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If you end up unconscious from a gunshot or a brutal beating, you will not be able to control your breathing and it will be faster than normal. The only way to control it well is to play dead, being in good health from the start and having a decent ability to hold your breath.

 

 

 

Edited by dannyboyle

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