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Helsing

Small important changes

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1: Whenever you disconnect or abort, your character should remain in-game for an additional 5-10 seconds. This is to prevent people from disconnecting and avoiding PvP deaths and zombies. This is also realistic since your character is supposed to "sleep" in a safe place, even if there's only a 5-10 second window to kill you. The scary part is, you don't know if you're dead or not until you log in next time(if you weren't in a safe place).

2: Please remove all sorts of NV and thermal. People would play during the night time if they didn't feel at a disadvantage. Not a lot of people actually have those items but it still makes you think twice before joining a night time server. Chemlights, flares, fires, flashlights. They have a freeking purpose, specially when you notice how common they are.

3: remove the debug and the "player has died" thing. I think it's silly that people look for at the chat instead of the body to confirm kills.

4: Idk yet, I don't think there's anything else too gamebreaking. Other than duplication and hackers . I guess there's too much canned food and KoS but that's not a big deal.

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Check the other threads for long discussions on these topics, especially the NVG.

Example: http://dayzmod.com/forum/showthread.php?tid=23281

NVGs and Thermal should be in the game, but they should be toned down a bit. People will not play in night servers until they are FORCED to play during the night. I personally love night play because the zombies are tame, and if it gets too dark it's a good excuse to log for the night!

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I like the idea of having to check for dead bodies. And the disconnect thing should keep you in the game with an on screen timer.

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